PC Game needs a respec recipe, badly

Kage848

Stream Team
Been trying to decide sledge hammer or club. I started off with sledge hammer but the slow attacks are killing me, literally lol.

So people telling me hammer sucks use club. So I switched. Now people telling me you needed 50 points in perks and the hammer is awesome. Great. Well dont want to just take people's word for it because if the weapon perks are not that good it could ruin my playthrough.

Now im an adult with a wife and 2 jobs. I dont have endless time to just "start over" or have a second game to try out stuff. My game time is very limited.

How about a recipe to respec. Make it rare, like you need a beaker or like 24 acid or something. Just give me something so I can try stuff and not ruin my game.

Also, you know how people are always looking for a reason to go out and loot? This would help a ton!

 
I dunno.

The perks are cheap. It's the attribute that costs a lot and that's the same for both.

I just can't see 5 points (not 50) ruining the game when you have already decided to go heavy on the melee and have pumped like 20 points into strength.

Branching out into perks of "your" attribute is intentionally cheap...

 
So people telling me hammer sucks use club. So I switched. Now people telling me you needed 50 points in perks and the hammer is awesome. Great. Well dont want to just take people's word for it because if the weapon perks are not that good it could ruin my playthrough.
It just seems like you shouldn't listen to people at all, follow your heart :p

 
I dunno.The perks are cheap. It's the attribute that costs a lot and that's the same for both.

I just can't see 5 points (not 50) ruining the game when you have already decided to go heavy on the melee and have pumped like 20 points into strength.

Branching out into perks of "your" attribute is intentionally cheap...
5 points for the choice between hammer and club is no small amount of points. 5 points wasted is 5 levels. They dont come that fast after 100.

Also 5 points between light and heavy armor would be great too.

5 points is a huge deal when every poi i loot is crawling with green monsters.

Also like I said this would give us a better reason to loot. Ya know get out there, out of our bases and go get the stuff we want? Cause right now I dont see a reason to loot.

 
How about a recipe to respec. Make it rare, like you need a beaker or like 24 acid or something. Just give me something so I can try stuff and not ruin my game.
I'm sure that wouldn't be impractical. However, I can already imagine the counterarguments that some will put forward.

As for the choice between the sledgehammer and the club, I use both but use them for different purposes.

The club against individual zombies and the hammer against groups. Here the perk "Heavy Metal" comes to the fore.

But what saved my life more than once were the points in "Run and Gun". Nothing hinders you more than when reloading slows you down while trying to run away from the zombies.

But that all depends on the personal playing style which is suitable for you.

 
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I'm sure that wouldn't be impractical. However, I can already imagine the counterarguments that some will put forward.
As for the choice between the sledgehammer and the club, I use both but use them for different purposes.

The club against individual zombies and the hammer against groups. Here the perk "Heavy Metal" comes to the fore.

But what saved my life more than once were the points in "Run and Gun". Nothing hinders you more than when reloading slows you down while trying to run away from the zombies.

But that all depends on the personal playing style which is suitable for you.
See, this is my issue. People convinced me of the club. Now he says hammer vs groups. When I used the hammer vs groups it missed all the time and I almost died.

But now I'm committed to the club. So if i start pouring points into the hammer I'm gimping myself.

We need a respec recipe.

Make it costly and give us a reason to loot again.

 
LOL!

I'm with RipClaw. I can't decide which is better because they are different. Clubs are very quick and get you the best DPS. Knives also give you the best DPS but different and hammers rock against crowds and double as an excellent breaching tool.

So which one is best? All of them.

 
To be fair hit detection is a little bit off too compared to the animation. Haven't used a hammer recently - only a little bit in creative, but the club surely frustrated me with its hit detection, like not being able to hit zombies when you are too close to them.

 
I guess you need to be a youtuber to have TFP listen to your concerns. GG.
What are you taking about? Gazz said no lol.

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LOL!
I'm with RipClaw. I can't decide which is better because they are different. Clubs are very quick and get you the best DPS. Knives also give you the best DPS but different and hammers rock against crowds and double as an excellent breaching tool.

So which one is best? All of them.
Hammer is too slow and misses too much. Crowds of irradiated zeds? Really? Is steel armor needed? If I try to melee against crowds of irradiated I get hammered. Miss once and your down half your life.

 
LOL!
I'm with RipClaw. I can't decide which is better because they are different. Clubs are very quick and get you the best DPS. Knives also give you the best DPS but different and hammers rock against crowds and double as an excellent breaching tool.

So which one is best? All of them.
This was my issue too. I could never seem to make up my mind which one I preferred. They both have their plusses and minuses. I finally found a happy medium between the two for myself by becoming an axe fighter. My melee weapon of choice has become the fire axe.

 
What are you taking about? Gazz said no lol.
Committing to choices is a big deal for making them meaningful. Being on the fence eternally is just meh.

I know that committing to a choice is a horrible thing to contemplate for a completionist type player so there is no easy answer. ;)

 
A person can do fine with no points in Str until the greens show up. (If they go melee that is)

Use melee to kill the one or two normal zombies to save ammo and spec out shotgun for the large groups and greens.

Shotgun can do 18(max mods) x 8 plus your perk and skill bonus's! I advise the full choke mod and let their head fill the target reticle before firing. BOOM baby! :)

 
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And this is why the best thing you can do is never post on the forum. ;)
Most people on the forum have easily gotten their monies worth from 7DTD, but don't get it twisted. We've paid you, to alpha test your game. 7DTD would be no where without the passionate people on this forum giving you feedback. It's annoying to see thread after thread of people giving feedback with limited interaction from the people we want to hear our concerns.

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What are you taking about? Gazz said no lol.
You spoke, he spoke back. It's more than the vast majority of the community gets.

btw, I read what you said in your voice. Fml lol.

 
Committing to choices is a big deal for making them meaningful. Being on the fence eternally is just meh.I know that committing to a choice is a horrible thing to contemplate for a completionist type player so there is no easy answer. ;)
Its not against commitment. I can commit. It's about committing to a poor choice. I'm not convinced the sledge hammer is any good. Its simply too slow and perks dont change that. I'd love to experiment with it but I cant justify wasting points on something I'm not sure about.

I'm not asking for free respects. Make it costly. That way we have to earn it. It gets us out and looting and gives us something to loot for. You make it sound like I'm asking for free respecs.

 
Hammer is too slow and misses too much. Crowds of irradiated zeds? Really? Is steel armor needed? If I try to melee against crowds of irradiated I get hammered. Miss once and your down half your life.
That's why it's bad to be pushed into a corner or stand somewhere like rooted.

I myself wear military armor which I have reinforced as good as possible with mods. I also try to pull the zombies into larger areas where I have more freedom of movement and they don't catch me so easily. That doesn't mean that I don't die from time to time but so far the tactics work quite well.

The heavy armour has the disadvantage that it hinders you from running. You hardly take any damage but you should always have enough bandages at hand. It's ridiculous how easy it is to get a bleed. It feels like a zombie just has to look at you and you have a bleed. I always carry a whole pharmacy with me when I'm looting.

That you get so many radioactive zombies at your current gamestage might be related to a bug in gamestages.xml. In 17.2 the problem was fixed and then the POIs should contain mainly feral zombies.

 
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Most people on the forum have easily gotten their monies worth from 7DTD, but don't get it twisted. We've paid you, to alpha test your game. 7DTD would be no where without the passionate people on this forum giving you feedback. It's annoying to see thread after thread of people giving feedback with limited interaction from the people we want to hear our concerns.
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You spoke, he spoke back. It's more than the vast majority of the community gets.

btw, I read what you said in your voice. Fml lol.
Lol. Well that's cool zombie slayer.

I do see TFP respond to a lot of comments in these forums though. Roland and Gazz especially. But I'm not on here everyday so I could be mistaken.

I agree with you though on us aloha testing the game. That's why i think its important for us to come here and let them know what we think. Remember though, just because they dont do what we ask does not mean they are not listening.

 
Honestly?

I am with Kage in this.

The game is still on alpha version, the perks still need a lot of works. Balance and stuff like that...

Giving us the chance to respec, maybe only on A17, for testing purpose would be great.

Once the perks will be 'definitive' remove it and no one will need.

I am following Kage playthrough, and to be honest some perks are not that easy to understand, some of them doesn't even fully working too if i am not wrong.

So why not? You guys want us to try new things and all the perks, then give us the chance to respec now that things are not really 'stable'. And remove it when the perks are 100% done and working.

Or maybe a console command which allow us to remove points?

Or a creative-only item?

 
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