PC Game mechanic infection

Sure. That's why you said the following after I suggested that you take off your armor and run away while infected:
You wrote something about "Usain Bolt". English is not my mother tongue. Therefore I did not understand the reference

I assumed that you think that taking off the amor ist enough that you can meele.

And then said that "realistic" gameplay conditions must involve closed spaces (while infected), as if you HAVE to keep going into POIs:
When is the most likely situation that you will get infected? Certainly not when you're sitting in your base. The most likely situation where this happens is when you're in a POI and you get a hit from a zombie.

So it's the most realistic scenario for me.

And it is also the situation in which Kage found himself.

So yes, after the above I suggested that you lower your expectations. Because you clearly think you have to do all these things in "realistic" situations (or afk as an alternative, as you say below). As for me being the one saying that "you can fight" in general, I am being very specific about saying what you can do at each infection stage and whether it's melee or ranged, so don't bother generalizing and making me repeat what I already mentioned.
Maybe I should explain what the situation here was like so that you could get a clearer picture of the possibilities Kage had. He just looted the Shotgun Messiah factory and got infected. The factory is far away from his base. Accordingly he had the choice to wait, drive home or continue. He waited and rested until the infection was over and the continued to loot the building.

As far as ranged combat is concerned, we should first clarify what situations you are referring to. If you only assume that you will kill a target from a safe distance then it is clear why you consider it a valid option for an infection.

However, this cannot be applied directly to distance fighting in a POI. Here you have to deal with narrow spaces and you have to flee occasionally if you have to deal with too many zombies. But for this you want to be able to sprint which is very limited at level 3 of an infection.

Hell no. It doesn't mean you have to rest if you can't mine/fight in melee. And gun aiming costs negligible stamina you can spare in infection3. Unless the infection has some kind of paralysis effect in your clients, you can back down from a fight, craft, build, search, loot etc. Coincidentally, everything that doesn't net you any xp. Might this be the reason you want to... rest?
Crafting or building are options that are available when you are at your base, and for me they are synonymous with rest as opposed to fighting.

What are you even talking about, what exactly can't you control in a "real" situation? You can't prevent yourself from exploring POIs and getting lost in tight spaces? Please elaborate.
For example, if I'm testing if melee is an option if I have a level 1 or 2 infection, you usually do that by taking a few zombies out of debug mode and fighting them on the open air. If you then transfer this to a real situation without considering that you tested it under ideal conditions, it can lead to a result that you get killed because you misjudged the situation.

Therefore I would always be careful with the statement what one can do and what not only on the basis of tests that have taken place under controlled conditions.

 
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You wrote something about "Usain Bolt". English is not my mother tongue. Therefore I did not understand the referenceI assumed that you think that taking off the amor ist enough that you can meele.
Fair enough.

When is the most likely situation that you will get infected? Certainly not when you're sitting in your base. The most likely situation where this happens is when you're in a POI and you get a hit from a zombie.
So it's the most realistic scenario for me.

And it is also the situation in which Kage found himself.

Maybe I should explain what the situation here was like so that you could get a clearer picture of the possibilities Kage had. He just looted the Shotgun Messiah factory and got infected. The factory is far away from his base. Accordingly he had the choice to wait, drive home or continue. He waited and rested until the infection was over and the continued to loot the building.
If that's the reason you were telling me that what I tested was not legitimate because the weren't made in "realistic" situations, it is pretty much irrelevant because everything was tested with running zombies on nightmare speed (I was clear about that). The player can easily control whether he will be outside or inside an unexplored POI e.g. at night, when zombies start running, on default settings.

As far as ranged combat is concerned, we should first clarify what situations you are referring to. If you only assume that you will kill a target from a safe distance then it is clear why you consider it a valid option for an infection.
However, this cannot be applied directly to distance fighting in a POI. Here you have to deal with narrow spaces and you have to flee occasionally if you have to deal with too many zombies. But for this you want to be able to sprint which is very limited at level 3 of an infection.
But even with infection 3 and closed spaces you can easily kite anything as long as it's walking. They are way slower than you and you rarely have to sprint and your stamina regenerates, so not sure what is your point. If zombies start running, you should not be in that POI and if zombies always run etc, then the game shouldn't balance infection according to extreme settings.

Crafting or building are options that are available when you are at your base, and for me they are synonymous with rest as opposed to fighting.
When you said "rest" I assumed you meant afk, because you used it for Kage afking as well, not anything else other than fighting.

For example, if I'm testing if melee is an option if I have a level 1 or 2 infection, you usually do that by taking a few zombies out of debug mode and fighting them on the open air. If you then transfer this to a real situation without considering that you tested it under ideal conditions, it can lead to a result that you get killed because you misjudged the situation.
Therefore I would always be careful with the statement what one can do and what not only on the basis of tests that have taken place under controlled conditions.
What you are saying about controlled conditions is utterly meaningless:

-You can always run to safety or open air. Even with infection 3. This means that no situation is "not controlled".

-You can adapt! Use ranged.

-If you STILL want to melee some zombies for some reason while being hungry/thirsty, wearing heavy armor, being infected, etc, as you said in the previous posts AND misjudge a situation on top of that then you simply are doing something wrong and consequences, like getting killed, should follow, because you practically ignore every game mechanic and try to suicide. So what's your point? Should I have tested whether you can die if you try really, really hard?

You are trying to argue about infection and all these posts were about "what if you are hungry/thirsty too?", "what if you wear heavy armor too?", "what if you melee?", "what if you are in a closed space and panic?", "what if you misjudge a situation and hug a zombie by mistake?", "what if you missclick and eat broken glass?". A grand waste of time of a discussion.

 
The point is the game grinds to a halt with the infection stamina drain. Melee takes stamina, aiming guns takes stamina, fighting irratiated ferals takes stamina. Mining, tree cutting, it all takes stamina.

Can I mine for 15 mins while I wait for the infection to pass with no stamina? Yea, guess I could. Is it still a time wasting mechanic, yes it is. Not challeging and certainly not fun.

If they just make the pills cure the way there supposed to I could get over it. But right now it blows.

 
I think the point of these recent discussions is you are looking at things from different perspectives.

Firstly, we all know that infection influences stamina drain. Some could say that it only makes it difficult as you have to stop every few seconds when mining or fighting. Others will say that it stops you from doing anything, because they don't want to take a breather like that and it feels like you can't do anything.

Secondly, i would go as far as say that if you didn't get hit, you wouldn't have an infection. Imagine that as a consequence of your own mistake. We could dissect where the line is crossed between player mistake and not being prepared (from not carrying any infection cures, fighting in inappropriate places to going melee when you're not yet good enough and constantly get hit), but the point of this thread is not to argue, but suggest an update to the current infection debuffs and curing.

Thirdly, you all have to take into account that some people simply prefer playing in a specific style, even though sometimes it doesn't work as well as they think it does. I'm definitely guilty of this in various games and from time to time have to rearrange my thinking/fighting patterns. One could point out a mistake you're doing in how you handle things, but like any other suggestion you can't be mad that they didn't take it into account. If i want to get slaughtered time and time again in Bloodborne because i picked up a mediocre weapon and stick with it no matter what, i'm bound to be laughed at or hit on the head for being stupid and not adapting.

Remember about on particular thing though. Taking into account someones suggestion is only for me, noone else. If i don't take it to heart (for whatever reason), i have to bear consequences, noone else.

 
I think the point of these recent discussions is you are looking at things from different perspectives.
Firstly, we all know that infection influences stamina drain. Some could say that it only makes it difficult as you have to stop every few seconds when mining or fighting. Others will say that it stops you from doing anything, because they don't want to take a breather like that and it feels like you can't do anything.
I don't think it's a matter of perspective in this case. We have gotten in the habbit of dismissing everything as a matter of perspective when we actually have all facts available and can use common sense - which by definition is largely objective otherwise it wouldn't be called common.

Infection with its stamina multiplier makes it impossible to mine even with non-power attacks for example. I don't think anyone sane enough would suggest that one could stop every few seconds and stare at the stone/trunk. I think it's safe to assume that common sense dictates that someone can't mine.

But fighting? Aiming with weapons doesn't consume enough stamina to hinder you with infection 3 - unless you are permanently on aim mode, it will outregenerate your stamina consumption. Infection 1-2 doesn't affect you at all when ranged. If, for some reason, you choose to melee and have infection 1 without melee perks, clearing a POI with walking zombies is barely slowed down, unless one expects to spam power attacks in the zombies face. With perks (which you should have if you want to melee), the difference is even smaller. Higher levels of infection definitely make melee way more sluggish and I wouldn't blame anyone saying it is impossible. But how can ranged fighting impossible? Especially when you just need to clear a POI - not defend against a BM wave.

If mining was 100% of the game, then I would agree that infection *forces* you to afk. But how could this be a matter of perspective in any other occasion? Some don't regard any activity that doesn't give them experience as anything meaningful - and I can't blame them, since activities are barely dictated by survival atm. And it's the same with the initial stamina grievances - some others just want stamina to be enough so that they can forget it exists. Now that is a preference,which I don't agree with, but still respect. It's the overly dramatic hyperboles that I can't stand.

 
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