KryloGaming
Refugee
I have not played in a few months and decided to pick it back up to play with my friend.
I have done a complete new install and deleted all old files of any kind. Even the ones sitting in the appdata folder.
The game just closes and the error logs point to something with unity. Give the following part in the file.
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
2020-03-04T17:23:06 126.446 INF Respawn almost done
2020-03-04T17:23:06 126.452 INF DMS Entered Game!
2020-03-04T17:23:06 126.538 INF Getting new currentStreamer!
2020-03-04T17:23:06 127.067 INF GMSG: Player 'DafuqwasDat' joined the game
d3d11: failed to create buffer (target 0x1 mode 0 size 864) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1104) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
Crash!!!
SymInit: Symbol-SearchPath: '.;D:\Games\Steam\steamapps\common\7 Days To Die;D:\Games\Steam\steamapps\common\7 Days To Die;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbo ls*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'topfu'
OS-Version: 10.0.0
I am attaching the whole thing in case someone needs more info. Any help is greatly appreciated.
output_log__2020-03-04__17-20-57.txt
I have done a complete new install and deleted all old files of any kind. Even the ones sitting in the appdata folder.
The game just closes and the error logs point to something with unity. Give the following part in the file.
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
2020-03-04T17:23:06 126.446 INF Respawn almost done
2020-03-04T17:23:06 126.452 INF DMS Entered Game!
2020-03-04T17:23:06 126.538 INF Getting new currentStreamer!
2020-03-04T17:23:06 127.067 INF GMSG: Player 'DafuqwasDat' joined the game
d3d11: failed to create buffer (target 0x1 mode 0 size 864) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 12288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 1104) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
Crash!!!
SymInit: Symbol-SearchPath: '.;D:\Games\Steam\steamapps\common\7 Days To Die;D:\Games\Steam\steamapps\common\7 Days To Die;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbo ls*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'topfu'
OS-Version: 10.0.0
I am attaching the whole thing in case someone needs more info. Any help is greatly appreciated.
output_log__2020-03-04__17-20-57.txt