Game freezes on Horde night (Alpha 18.4)

Well, we do know for a fact that you did play an Alpha 18.4 save game on an Alpha 20.6 game version, as the logfile you shared with us confirmed that.  With your Day 34 day, post the logfile so we can confirm that it has never been used in an Alpha 20.6 version game.

And I am not trying to be rude or anything, but we need to confirm that your 18.4 savegame file is cleaned and not been corrupted by playing it in 20.6.  We need to verify what actually happened, not what we think happened.
I know you’re not being rude and you’re just trying to help. Actually you guys are having me thinking I did open it and I don’t remember. Regardless I’m grateful you’ve been along on this little adventure of mine and I actually did roll back my save before I read your message and I have this save in the mod launcher and I fast forwarded time just to see if it would crash on night 36 and 40 respectively and it did not. Which further supports what you guys are or have been saying and that I’m a forgetful dummy 😔. I rolled back my save again to play from day 34 and now Imm on the morning of day 36. Here’s my log from the mod launcher which should be the same for if I got the log from the fun pimps folder yeah? : https://pastebin.com/6whdJ53s

 
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Save looks good and I didn't see anything in the logfile that would point to a possible issue.

Some general things to look at / ask / try:

  • Do you happen to have any tree farms in the area?
  • What is the amount of zombies you have set to be alive at once for the BM horde?  Have you tried lowering that amount to reduce entities on screen?
  • Are you able to check the event viewer log and get more specifics on why it hung up / crash?  Sometimes the error code given will give us a clue to see what is happening.
  • How long are you playing at the point that the horde night starts?  Does it change if you restart the game right before the horde night?
  • Any overclocking going on?
  • What is your ram specs and what is your bios set for (in regards to the ram)?
  • Are you able to monitor and record the various temperatures in your computer as you are playing the game?
  • Also do some memory testing (see link below from Tom's Hardware).
https://www.tomshardware.com/how-to/how-to-test-ram

With no warnings in the logfile stating that the game is trying to load up something that is either missing or corrupted, it makes me think that the horde night might be stressing out your system to the point that unity crashes (I have had 7D2D crash on me occasionally, but nothing consistently or not tied to an error I introduced in my mod)

 
Why is your save game named "compopack A18" but there's no compopack installed?
So I used king gen (remember when that was a thing?) to generate a world. I dug up an old version of the compopack and I moved the poi’s to my prefabs folder and generated a poi list off that to get a world with the compopack poi’s in it. However I just learned today that you don’t even have to do that. There’s instructions in the download to use the in game generator and a modified rwg mixer

 
Save looks good and I didn't see anything in the logfile that would point to a possible issue.

Some general things to look at / ask / try:

  • Do you happen to have any tree farms in the area?
  • What is the amount of zombies you have set to be alive at once for the BM horde?  Have you tried lowering that amount to reduce entities on screen?
  • Are you able to check the event viewer log and get more specifics on why it hung up / crash?  Sometimes the error code given will give us a clue to see what is happening.
  • How long are you playing at the point that the horde night starts?  Does it change if you restart the game right before the horde night?
  • Any overclocking going on?
  • What is your ram specs and what is your bios set for (in regards to the ram)?
  • Are you able to monitor and record the various temperatures in your computer as you are playing the game?
  • Also do some memory testing (see link below from Tom's Hardware).
https://www.tomshardware.com/how-to/how-to-test-ram

With no warnings in the logfile stating that the game is trying to load up something that is either missing or corrupted, it makes me think that the horde night might be stressing out your system to the point that unity crashes (I have had 7D2D crash on me occasionally, but nothing consistently or not tied to an error I introduced in my mod)
Alrighty so I do have a tree farm of sorts near my house which is also across the street from my base, however this hasn't caused problems in the past. But to test, I cut down most of the trees around my house and my game still froze. 

I have it set to 64 max alive but that hasn't caused issues in the past either. I have not tried lowering the number but I can. 

I literally saved like half an in game hour before the horde so I load in and I fight the horde pretty much right off the bat. I did not try restarting the game right before the horde starts.

I haven't touched the overclocking settings in CAM and I think its disabled in my BIOS anyways but I have just removed that panel from my CAM settings which apparently disables it. 

I have 16gb of ram. I'm not sure what it is set to in the BIOS. I did play around with the paging file size a couple of weeks ago because of some really bad stuttering in my Alpha 20 game but I have since turned it back to default as of like 4 days ago or something.

I am able to see what temperature my computer is at while I play and the highest it has went on an alpha 18 horde night is like 60 to 70 degrees C, however it only gets to about 40 or 50 before the game freezes. 

Here's the event viewer log details : https://pastebin.com/BjvfkWTh

Alright so I ran the windows memory test and it did not detect any issues

I tried the horde again with 32 max alive instead of 64 and my game still froze at about the same time (this isn't related to the problem but I have been playing 64 max hordes that I was just breezing through this one until it froze)

Something else I forgot to mention is that I can make it through the whole horde night by just leaving my player idle and doing nothing. It worked once, and it almost worked a second time except once I reached morning the zombies were frozen. I tried using that symbol on the number pad to freeze / unfreeze their Ai and that didn't work. I shot at them, still didn't work so I tried quitting the game and then it froze again. 

 
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I am probably going to have to install 18.4 and give it a shot to see if I can recreate the issue.  Unless someone else sees something I am missing or has an idea to try.

 
I am probably going to have to install 18.4 and give it a shot to see if I can recreate the issue.  Unless someone else sees something I am missing or has an idea to try.
Thank you. I’m kind of out of ideas though someone else mentioned that it might be a memory issue, but 32 max alive still froze my game so i guess I could try lower than that. It’s just that I haven’t had issues with this in the past. I have been playing this version of the game alongside my alpha 20 for about a year now and I haven’t had any issues, not once except for the bugs native to that version of the game. (Ahem* electricity) I started a new save as of yesterday but I’m going to keep trying this save because I’m still attached. My memory test was good according to windows and my pc doesn’t overheat during horde night. However just in case I am going to try and clean my computer a little bit, and possibly play with the paging file size again, though it was still freezing even with the size being increased. 
 

This is so strange. Shouldn’t an older version of the game run better? Even with all the craziness in alpha 18 hordes it runs so much better until it freezes than even a standard horde night in A20. 

 
The only thing that I can think of is under the setting in serverconfig.xml, disablednetworkprotocals has no value. I would type in “steamnetworking” without the quotes. This should force litenetlib protocal which is much less laggy. What I’m not sure about is if litenetlib was an active network protocal in A18. Secondly, if you haven’t done so, set your paging file size to “Let Windows decide” or whatever the wording.

 
The only thing that I can think of is under the setting in serverconfig.xml, disablednetworkprotocals has no value. I would type in “steamnetworking” without the quotes. This should force litenetlib protocal which is much less laggy. What I’m not sure about is if litenetlib was an active network protocal in A18. Secondly, if you haven’t done so, set your paging file size to “Let Windows decide” or whatever the wording.
I checked my serverconfig.xml (where the alpha 18 files are) and disabled networkprotocals already has SteamNetworking. This is how its written in the xml : <property name="ServerDisabledNetworkProtocols"    value="SteamNetworking"/>

Should I remove the quotes and put it lowercase? I have no idea what this does or if it will do anything so I'm at your mercy here. Also I have the paging file size set to windows decides. I had manually set it a while ago but its been switched back for a few weeks now.

 
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