I just land on them in the Gyro...
Anyway making people ladder up to the roof instead of nerd-poling is just petty. They will still do it you're just making it slightly more annoying. Why would anyone want to do that? Annoy the players I mean. And why would anyone care about how other players go about hitting POIs? If some people find it more fun to nerd pole up and face the loot room enemies, more power to them. Mind boggles.
Mind boggles at how can you keep asking the same questions when the exact answers to your "whys" have been answered in the previous posts.
Removing nerd polling from the game would be the last straw for me as doing so would be the most petty, mean-spirited change I can think of.
If you think that pettiness and being mean is what drived me to discuss about this, or Roland to bring it up to the devs, or Gazz to propose a good alternative, how can you expect to be taken seriously... I understand that you really don't want to lose the convenience of nerd poling - it is established that it is a convenience in many situations that were mentioned in the previous posts - but also try to at least identify the real reasons other people may have a different opinion.
Seriously.. I am just imagining trying to do some my large builds without nerd-poling. It would be insanely frustrating placing and then destroying ladders x50+ multiple times just to work on building a pit or tower. This is another horrible idea that will push players away from playing the game.
Another not thought out change that only solves 1 "problem" and creates more.
Well shame on me for not keeping screenshots - I wonder what do you mean by "large".
Why would you ever, my dear man, build and destroy ladders x50 times? Plan your scaffolding, build one or max two vertical pathways and a few horizontal ones. You might find that doing this, compared to nerd poling x50 just to reach a confined space and pick it up again, could be even more practical.
All irrelevant discussion anyway, since nerd poling is not going anywhere.
Most likely. And as fragtzack said it's not that there aren't any higher priorities. Still like Gazz's idea though, hope it makes it in the game.
Annoying? It sounds like an interesting challenge to me. Do you consider being forced to fight zombies as annoying? What about the hunger and stamina system? Being forced to mine resources for hours on end to get a large-sized base. How is making scaffolding more difficult any different than the other survival elements of the game?
More elegant solution would be to randomize the location of the loot room so you don't know where to break the walls ahead of time.
Hallelujah on both points.
Mostly, because they have gotten used to them.
The randomization of the loot room is a must - there shouldn't be a loot room imo in the first place, at least not an identifiable one, but containers and random traps or pairs of both throughout the house. But that belongs to another discussion.