That no zombies spawn when a landclaim block is active is one of its functions and therefore desired by the developer.
And fragtzack never said otherwise. He just described a situation that can be resolved in a manner of ways that don't involve changing the function of the block. Why must the obvious be explained?
However, if it becomes inactive you will suddenly have zombies everywhere. So it is wiser to build your own base.
How can it become inactive? (Legit don't know, never use them)
You should talk to Gazz from the developers. As far as I know he sees both as a valid survival strategy and not as an exploit.
That is sad to hear, didn't know he saw it like that. I would consider it a valid strategy as well, if vehicles and gasoline were rare and valuable.
I'm gonna tell you a good reason why you should build your own base and horde base. It's fun and you can be creative.
The word "fun" can have a myriad different meanings for each one, so it really doesn't say anything in terms of substance. Creativity is and should be part of the game but if you think it is the only part that should be involved in the game's normal mode, you have normal and creative mode confused and, no offense, but creative might suit you better.
And that's a much better reason than forcing people to do it by cutting off all other possibilities.
All other possibilities need not be cut - that's a very one-dimensional way of thinking. What the people you argue with want, are choices of substance in place of exploits aka choices with no substance.
It’s funny how you guys are battling about “exploits” in a single player game.
If somebody wants to “spoil his fun” using “exploits”, so go ahead. Drive around on horde night with the mini bike? Do it. Who cares? Other people like to fight them. That’s also ok.
It’s all about choice. And with every so called “exploit” being removed, the game is less fun.
Multiplayer is another story but PVP isn’t working well anyway so again: who cares.
I couldn't have said it better.
You either just don't get it or you don't care enough to get it. I'd wager the latter. I won't explain for the 100th time how games are consisted by rules and how every statistic, mechanic, number like health is a rule from which the game consists of because it isn't a pure sandbox. I won't explain how a solid framework of rules without a world filled with exploits actually creates more playstyle freedom by creating meaningful choices with weighted options for the player. Either look at my post history, or please, even if it doesn't concern your way of playing, try to think about it yourselves a little if you want to comment on it.
@Roland - once again, notice some characteristics here. Most debates/complaints seem to have a common element - a more "laid-back", creative approach that often clashes with exploit fixing or even the slightest of restrictions (the "my playstyle _insert_"). A "demiurgic" mode might have some merit (seriously, don't call it like that).