PC Game feels like its punishing me for levelling up

What day was it? I’m wondering how quickly you are leveling up. If you level faster than it takes you to collect good gear then you could get in trouble.
I think that's part of the challenge.

Some people will collect the gear way before they can make it. Some people won't really ever go hunt down that gear or buy it, rather working towards the point they can craft it themselves. I'm more the latter.

I get kind of annoyed getting a steel pickaxe and struggling to find the steel to loot or buy just so I can keep it functional. Same for any gear that requires steel.

 
When did deaths stop being a notable impact on game stage? That was something I swear I saw preached for a while and was supposed to be part of how the game kept from outpacing a player.

 
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Lol kidding aside.

People who are playing on Default difficulty are having troubles.

That's on TFP not the players.

So .... either default needs to be lowered or they need to adjust the settings.
Why? There is know why they can balance default to work for all skill levels. I have a friend that can only play on the easiest setting should they try to balance it around her?

 
I find it hysterical that so many people complained that there wasn't enough xp for doing other things besides killing zombies... and now that we have it, there are complaints like these.

Gotta be careful of what you wish for around here! haha

 
I find it hysterical that so many people complained that there wasn't enough xp for doing other things besides killing zombies... and now that we have it, there are complaints like these.Gotta be careful of what you wish for around here! haha
No, the fact is that green zombies appear way faster in A17 than they did in A16 on a per level basis. This is the source of complaints.

Also, the fact that green zombies appear even before level 100, which is only 1/3 of the way to max level (300) and green zombies should be end-game creatures not low-mid to mid-game creatures.

 
No, the fact is that green zombies appear way faster in A17 than they did in A16 on a per level basis. This is the source of complaints.
Also, the fact that green zombies appear even before level 100, which is only 1/3 of the way to max level (300) and green zombies should be end-game creatures not low-mid to mid-game creatures.
No, what I said is fact is well.

How they would decide what xp would influence in the game was never thought about in those complaints.

 
No, what I said is fact is well.How they would decide what xp would influence in the game was never thought about in those complaints.
Its allways nice if others know what people considered and what not.

let me ask the other way, how many ask now for reducing the XP to solve the green army issue ?

No one ?!

Sure no one, because the issue is NOT that you level too fast. The issue is the existence of Green armys in (normal) pois at all.

It simply doesnt work as intended.

Or was the intention to make player avoid pois after they reached a decent level ?

I guess not

 
I find it hysterical that so many people complained that there wasn't enough xp for doing other things besides killing zombies... and now that we have it, there are complaints like these.Gotta be careful of what you wish for around here! haha
Completely irrelevant.

Rigid, overtuned level scaling is the problem (combined with POI spawning nonsense). Also the way enemies scale, becoming green cartoony bullet sponges.

 
holy crap this thread exploded. yesterday i was really frustrated when i made this new thread and posted my rant and it was cathartic. update - so i stubbornly (stupidly) tried to do quests again because i didn't like that i had wasted so many skill points into daring adventurer. i died again lol.

however i had an epiphany. as i went to collect my body, because i had placed my bed so far away, i had a long walk. i looted bird nests along the way. i almost had gained half a level at that point, because it appears looting XP scales with your level. so my game plan - because i can't "git gud" is simply - hide in base at night and mine - the XP is pretty damn good with steel tools. simultaneously craft iron armor or whatever. my defense set up is a pit trap as mentioned. in a previous horde night zombies tunneled down into my base. i used that against them by then converting their tunnel into a cobblestone shaft, and putting spikes at bottom with concrete pillars all around. its held so far on horde night, but sometimes they'll still dig an alternative route. but its mostly ish safe to mine at night for me. during day, sell iron armor for mad XP and money, then walk around collecting bird nests and trash bags. i find that at my level (85 ish now with gamestage 250 or so) there aren't irradiated or ferals in the wilderness so its pretty risk free. my motorcyle allows a quick getaway if necssary.

NOTE i dont really want to play this way, however at default difficulty im not good enough to take on irradiated. my build has been mostly INT because even though i play online with my friends, i like to do my own thing, and craft my own stuff without reliance on others. so my combat and survivability isn't that good. once i have enough skill points in fortitude, strength and etc, then ill explore the POI.

Again, I LOVE the quests, I LOVE the new POIs, and the new quest system is pretty cool (and its easy to see it can be extended in future for cooler and more varied quests), just please please please tone down game stage. i hate irradiated, they are not fun. please make them only appear in POIs like the abandoned nuclear silo - where you know its a tough fight - or at the top of skyscrapers (speaking of which, i haven't found any in RWG). please nerf irradiated. feel free to make them even tougher and plentiful in harder difficulties. i had no problem with default difficulty in A15 and A16, but A17 its gotten to the point i'm literally collecting feathers from bird nests to level up lol. I want to explore the POIs, they are awesome as is the new motorcycle, but at this rate it makes more sense for me to start a new game and keep my level low on purpose so i can see all the cool new stuff.

 
I haven't seen game stage increase as a function of days played in A17. Is that a hidden effect on game stage? On the Nomad server I played on, it was a flat [Game Stage = level * 3]. You could look at every player logged in on the stats board and every single one of them whether 0 deaths or 53 would have [Game Stage = level * 3].

I played on a Survivalist server and a Warrior server as well and the game stage increased at a faster pace than that. The increments were less consistent though, sometimes 3 for a level and sometimes 4 for a level.

The cadence of leveling seems to suggest that TFP consider level 100 to be end game because that's when the level caps end and everything feels maxed out difficulty wise. Everything after that is kinda "Veteran Levels" in feeling. By then you've already unlocked everything that will help you survive.

I think it'd make more sense if Radiated Zeds started appearing around game stage 200 (but rarely) and scaling from there. That said, I think the number of radiate per volume should be capped somewhere, let the rest be feral if need be. It would reduce the bullet spongeness of POIs.

 
Its allways nice if others know what people considered and what not.let me ask the other way, how many ask now for reducing the XP to solve the green army issue ?

No one ?!

Sure no one, because the issue is NOT that you level too fast. The issue is the existence of Green armys in (normal) pois at all.

It simply doesnt work as intended.

Or was the intention to make player avoid pois after they reached a decent level ?

I guess not
I'm sure it is the real issue... but it's not the issue expressed by the OP.

 
feels the same: lv 100+ and i get not enough ammo/Exo from the green bastards...

The POIs get not enought ammu : i spend more ammu to raid then i get..

More greens needs better loot/exp ...

 
feels the same: lv 100+ and i get not enough ammo/Exo from the green bastards...
The POIs get not enought ammu : i spend more ammu to raid then i get..

More greens needs better loot/exp ...
Agreed. Been saying this for a while now. The amount of ammo (and probably glue/repair kits), not higher probably of mods or quality items, needs to increase with gamestage. It only makes sense.

 
Agreed. Been saying this for a while now. The amount of ammo (and probably glue/repair kits), not higher probably of mods or quality items, needs to increase with gamestage. It only makes sense.
Yeah. This post and a couple others combined with my experience in Survivalist made me make my own and think about things. I think game stage should cause everything like that to scale, such as getting more ammo/gunpowder/etc, high-quality mods (that upgrade guns, not dye and etc). But, instead of turning everything into rad, game stage should scale normal/feral zombie hp and damage (sleepers and other poi zombies anyway). It just makes it a chore and kills the "boss" factor of rads. They're as common as grass past day 21. I used to be shocked at the sight of a rad -- worried/scared even -- now it's like seeing any other normal zombie. Hell, I barely ever see normal cops or wights, they're all rad. Rad this rad that, not even ferals. Just more rads. Give hp and damage buffs based on game stage + difficulty to normal and ferals, make rads both rare and located in the end-poi loot rooms, and swarming your base on horde nights.

 
Why? There is know why they can balance default to work for all skill levels. I have a friend that can only play on the easiest setting should they try to balance it around her?
We aren't talking about one person though are we?

Many posts show players having difficulties.

Since we're seeing a testing phase right now, it's a good time to test difficulty levels.

We've even seen Moderators post that the default level seems too hard.

You can disagree all you like but I'm going to go with the majority and say that an adjustment is worth a try.

 
Yeah. This post and a couple others combined with my experience in Survivalist made me make my own and think about things. I think game stage should cause everything like that to scale, such as getting more ammo/gunpowder/etc, high-quality mods (that upgrade guns, not dye and etc). But, instead of turning everything into rad, game stage should scale normal/feral zombie hp and damage (sleepers and other poi zombies anyway). It just makes it a chore and kills the "boss" factor of rads. They're as common as grass past day 21. I used to be shocked at the sight of a rad -- worried/scared even -- now it's like seeing any other normal zombie. Hell, I barely ever see normal cops or wights, they're all rad. Rad this rad that, not even ferals. Just more rads. Give hp and damage buffs based on game stage + difficulty to normal and ferals, make rads both rare and located in the end-poi loot rooms, and swarming your base on horde nights.
Without considering a few select POI's that have some gamestage adjusters that could make them show up even sooner, the first sleeper rad I could find in the xml is at gamestage 156.

In your difficulty level, I believe this multiplies your level by 2... so you are probably seeing rad sleepers at around gamestage 78. So, a day or two I am guessing.

 
zyYbd32.gif

Lol kidding aside.

People who are playing on Default difficulty are having troubles.

That's on TFP not the players.

So .... either default needs to be lowered or they need to adjust the settings.
So if Easy was the default there would be no issue? lmao. Who says default has to be doable by everyone? They had to choose something as a default so they chose the middle option. It means nothing. And btw I have been to level 150 on Default and it was easy peasy after day 14. So anyone having an issue just needs to git gud. Or lower the difficulty. While there is a lower difficulty to chose, no one has any grounds for complaint. End of thread.

- - - Updated - - -

I'm just gonna ask a few questions about gamestage calculation before giving my 2 coppers worth:
1) Is it strictly level or does it account for perks purchased?
Level, difficulty setting, and number of days alive. Though I feel it is bugged because my friend died recently and his GS only dropped by 4 (from 480-odd).

 
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Level, difficulty setting, and number of days alive. Though I feel it is bugged because my friend died recently and his GS only dropped by 4 (from 480-odd).
The gamestage is not bugged. You just have the wrong basic assumption about the daysSurvived variable. This does not mean the days since the last death but the days that were played. For each death two days are subtracted.

If the difficulty is set to Survialist then the multiplier is 2.

2 x 2 = 4 and exactly that was subtracted from the gamestage.

 
The gamestage is not bugged. You just have the wrong basic assumption about the daysSurvived variable. This does not mean the days since the last death but the days that were played. For each death two days are subtracted.
If the difficulty is set to Survialist then the multiplier is 2.

2 x 2 = 4 and exactly that was subtracted from the gamestage.
OK, where we are now, our GS is almost identical. Mine is 2 higher than my friend's. I have died 4 times total on this run and he has died 32 times. Can you explain that?

 
You can't really stop yourself from moving up the level at all. I did the last 2-3 levels just by mining iron and stone in a mine. And I didn't want to go up in the level but just gather materials.
And if you are a single player then you are forced to distribute the points more than if you play on a server and can specialize.
Exactly this. Want to get points? You need to level. How can you level the fastest? Kill zombies until you can make high quality iron tools because anything less breaks too quickly to be practical for leveling. They also break too quickly for serious base building. I'm only level 58 on my server and rad zeds are EVERYWHERE now so I can't raid most POIs or complete most quests. I've had to put everything into crafting so I can make high quality iron tools, so I can't begin to fight even a single rad zed. Today I lost every steel tool I had and my only decent gun when I died and then was spawnkilled..no way to find my pack. But it wouldn't have mattered anyway because half the zeds reset in the POI you died in. Yes, this game most certainly punishes you for making progress. The only way you have any chance is to form a group where a couple people specialize in non-combat skills and work on a pyramid funnel base day and night. Of course nobody wants to group with anyone they don't know in RL so admins have been forced to add safe houses to every server. This game is two steps forward, 1.5 steps back.

 
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