Also you can adjust it right now changing gamestages.xml located at Steam\steamapps\common\7 Days To Die\Data\Config\gamestages.xml using text editor.
So you can for example lower the difficulty bonus so you would get less iradiated zombies, they would come later on when you will be ready for them. Game will have same difficulty but less iradiated zombies. Should work well. Just make sure to backup original file just in case.
<gamestages>
<config
daysAliveChangeWhenKilled="2"
scavengerGameDifficultyBonus="1.0"
adventurerGameDifficultyBonus="1.2"
nomadGameDifficultyBonus="1.5"
warriorGameDifficultyBonus="1.7"
survivalistGameDifficultyBonus="2.0"
insaneGameDifficultyBonus="2.5"
startingWeight ="1"
diminishingReturns ="0.2"
For example if you are playing nomad you could just change line nomadGameDifficultyBonus="1.5" to a lower number (like 1.2, or even lower).
Gamestage is calculated gameStage = ( playerLevel + daysSurvived ) * gameDifficultyMultiplier
With lower gamestage you will get more standard zombies and less radiated ones.
So you can for example lower the difficulty bonus so you would get less iradiated zombies, they would come later on when you will be ready for them. Game will have same difficulty but less iradiated zombies. Should work well. Just make sure to backup original file just in case.
<gamestages>
<config
daysAliveChangeWhenKilled="2"
scavengerGameDifficultyBonus="1.0"
adventurerGameDifficultyBonus="1.2"
nomadGameDifficultyBonus="1.5"
warriorGameDifficultyBonus="1.7"
survivalistGameDifficultyBonus="2.0"
insaneGameDifficultyBonus="2.5"
startingWeight ="1"
diminishingReturns ="0.2"
For example if you are playing nomad you could just change line nomadGameDifficultyBonus="1.5" to a lower number (like 1.2, or even lower).
Gamestage is calculated gameStage = ( playerLevel + daysSurvived ) * gameDifficultyMultiplier
With lower gamestage you will get more standard zombies and less radiated ones.
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