PC Game direction? Is it now intelligent mutants or will bandits take over

When the task is to destroy the zombies, I do it as effectively as possible and not as ineffectively and risky as possible. Call it cheesy or expoit or whatever.
Sure. We did use stilt bases as well, it did not look exploity enough to shun it. But I also understand why TFP wanted to change it.

 
Honestly once bandits with guns come in the zombies will be almost a non-threat, I mean a npc with a gun is going to be much more dangerious than a slowly shambling zombie at anytime, even at night, the bandit will just shoot you. In a way I don't want bandits to come to the game because it'll trivilize the zombies even more than they already are.

As fr the AI IMO zombies should see traps as air blocks and try to walk thru them, they are mindless corpses, they shouldn't even know what a trap is, nor should they be able to path around them. In A17 I mostly fight my horde nights in the open on a street, as like its been said they tend to just avoid traps so they are a waste of resources. I have a vechicle with me usually, and just hop on and run away a bit when they get to close then I get off the vechicle and kill them till they start getting to close again, repeat till 4am 0 damage to base, but more risky to me. Yeah I could just keep riding the vechicle and ignore them, but the horde night is like a exp present just waiting to be opened.

 
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As fr the AI IMO zombies should see traps as air blocks and try to walk thru them, they are mindless corpses, they shouldn't even know what a trap is, nor should they be able to path around them.
As far as I know the zombies don't see any difference between traps like e.g. iron spikes or a block of wood. It is the height difference that navigates them through traps. If you bring the spikes down to ground level then the zombies even prefer to run over the spikes rather than go one block deeper where they have a free path.

 
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As far as I know the zombies have never reacted to heat. The "heat map" never referred to temperatures. It refers to the amount of activity and industry going on in a biome that would attract greater attention.

Err...so why do torches deep in my fortress cause "heat" yet light bulbs do not? :distrust:

-Morloc

 
Err...so why do torches deep in my fortress cause "heat" yet light bulbs do not? :distrust:

-Morloc
flicker, noise, and smoke?

But really? It is because torches are cheap and easy to make so....downside.

 
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