Hello,
I didnt want to make the title huge but essentially the Game loads into my generated world using a random seed. sometimes i can move around a bit sometimes i cant and it crashes right away. When it does crash i still do hear sound for a couple of seconds before the game just closes.
Quick Specs:
Windows10
CPU: i5-8600k 3.60GHx
GPU: geforce 1070ti
Ram: 16.00GB
What i have tried:
Running the game on all low graphic settings
Forcing the game to run on directx10 ( a thread on another forum suggested trying it)
Turning off all AV programs and running game (only ones i have are built in windows10 AV)
Tried running game directly from 7daystodie folder.
Uninstalled GPU drivers and did a clean reinstall (i have a geforce1070Ti and when i reinstalled i just used the basic drivers and did a clean install and did not install the geforce experience package just in case that was interfering)
Verified i have all and most recent windows updates (did this before clean install of GPU drivers as i know windows likes to overwrite and mess with the drivers.)
Verified integrity of game files (Just FYI i just installed the game again for first time 3 days or so ago. I did a reformat of my computer about 4-5 months ago and hadn't installed it since doing so.)
Cleaned all gamedata for 7daystodie through the launcher settings and started fresh with new profile and random generated world. (did this before running the verify integrity game files)
I have attached the logs the particular things i see and from researching a bit it is trying to access something with unity and getting cannot access errors and i think that is whats causing the crash but could be wrong.
and paste of what i see right before all the errors start (full log is attached to pastebin)
Unloading 17970 unused Assets to reduce memory usage. Loaded Objects now: 519056.
Total: 440.665500 ms (FindLiveObjects: 27.382000 ms CreateObjectMapping: 11.665000 ms MarkObjects: 372.152000 ms DeleteObjects: 29.466000 ms)
Calling Animator.GotoState on Synchronize layer
(Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3072) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 216) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10368) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 10368) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 900) [0x887A0005]
InvalidOperationException: Cannot access the data as it is not available
at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <ca1d1fd848884ed5a84a515243f09e15>:0
at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <abc1cae220c641248ccf17f83a8861d4>:0
(Filename: <ca1d1fd848884ed5a84a515243f09e15> Line: 0)
Pastebin link for full crash log: https://pastebin.com/1yGH9Lxx
I didnt want to make the title huge but essentially the Game loads into my generated world using a random seed. sometimes i can move around a bit sometimes i cant and it crashes right away. When it does crash i still do hear sound for a couple of seconds before the game just closes.
Quick Specs:
Windows10
CPU: i5-8600k 3.60GHx
GPU: geforce 1070ti
Ram: 16.00GB
What i have tried:
Running the game on all low graphic settings
Forcing the game to run on directx10 ( a thread on another forum suggested trying it)
Turning off all AV programs and running game (only ones i have are built in windows10 AV)
Tried running game directly from 7daystodie folder.
Uninstalled GPU drivers and did a clean reinstall (i have a geforce1070Ti and when i reinstalled i just used the basic drivers and did a clean install and did not install the geforce experience package just in case that was interfering)
Verified i have all and most recent windows updates (did this before clean install of GPU drivers as i know windows likes to overwrite and mess with the drivers.)
Verified integrity of game files (Just FYI i just installed the game again for first time 3 days or so ago. I did a reformat of my computer about 4-5 months ago and hadn't installed it since doing so.)
Cleaned all gamedata for 7daystodie through the launcher settings and started fresh with new profile and random generated world. (did this before running the verify integrity game files)
I have attached the logs the particular things i see and from researching a bit it is trying to access something with unity and getting cannot access errors and i think that is whats causing the crash but could be wrong.
and paste of what i see right before all the errors start (full log is attached to pastebin)
Unloading 17970 unused Assets to reduce memory usage. Loaded Objects now: 519056.
Total: 440.665500 ms (FindLiveObjects: 27.382000 ms CreateObjectMapping: 11.665000 ms MarkObjects: 372.152000 ms DeleteObjects: 29.466000 ms)
Calling Animator.GotoState on Synchronize layer
(Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 3072) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 216) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 10368) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 900) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 1 size 10368) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 900) [0x887A0005]
InvalidOperationException: Cannot access the data as it is not available
at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <ca1d1fd848884ed5a84a515243f09e15>:0
at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <abc1cae220c641248ccf17f83a8861d4>:0
(Filename: <ca1d1fd848884ed5a84a515243f09e15> Line: 0)
Pastebin link for full crash log: https://pastebin.com/1yGH9Lxx
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