Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Loading player data from D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: OpenGL Core
GfxDevice: creating device client; threaded=1; jobified=0
Renderer: AMD Radeon(TM) Graphics
Vendor: ATI Technologies Inc.
Version: 4.5.0 Core Profile Context 23.9.1.230821
GLES: 0
GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_texture_cube_map_array GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_AR
B_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_paramet
ers GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_multisample_no_array GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback GL_ARB_transform_feedback2 GL_ARB_transform_fe
edback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_cull_distance GL_EXT_color_buffer_half_float GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_image GL_EXT_copy_texture GL_EXT_debug_label GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_buffers_indexed GL_EXT
_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_point_size GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_gpu_shader5 GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_nonuniform_qualifier GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_render_snorm GL_EXT_rescale_normal GL_EXT_sRGB_write_control GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_E
XT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KHR_texture
_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_timeline_semaphore GL_OES_EGL_image GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays WGL_EXT_swap_control
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
Begin MonoManager ReloadAssembly
- Completed reload, in 0.316 seconds
Microsoft Media Foundation video decoding to texture disabled: graphics device is OpenGL Core, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.758700 ms
2024-02-06T19:39:34 0.017 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2024-02-06T19:39:34 0.018 INF System information:
2024-02-06T19:39:34 0.018 INF OS: Windows 11 (10.0.22631) 64bit
2024-02-06T19:39:34 0.018 INF CPU: AMD Ryzen 7 7800X3D 8-Core Processor (cores: 16)
2024-02-06T19:39:34 0.018 INF RAM: 31893 MB
2024-02-06T19:39:34 0.018 INF GPU: AMD Radeon(TM) Graphics (20419 MB)
2024-02-06T19:39:34 0.021 INF Graphics API: OpenGL 4.5.0 Core Profile Context 23.9.1.230821 (shader level 5,0)
2024-02-06T19:39:34 0.037 INF Last played version: Alpha 21.2
2024-02-06T19:39:34 0.038 INF Local UTC offset: 1 hours
2024-02-06T19:39:34 0.048 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -dx9 -force-glcore -nogs -logfile C:\Users\toro_\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-02-06__19-39-25.txt
2024-02-06T19:39:34 0.054 INF [Platform] Init
2024-02-06T19:39:34 0.084 INF [Platform] Using native platform: Steam
2024-02-06T19:39:34 0.084 INF [Platform] Using cross platform: EOS
2024-02-06T19:39:34 0.084 INF [Platform] Using server platform: Steam
2024-02-06T19:39:34 0.085 INF [Platform] Using server platform: XBL
2024-02-06T19:39:34 0.088 INF Starting PlayerInputManager...
2024-02-06T19:39:34 0.178 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2024-02-06T19:39:34 0.186 INF [Platform] Initializing Steam
2024-02-06T19:39:34 0.574 INF [Steamworks.NET] SteamAPI_Init() ok
2024-02-06T19:39:34 0.575 INF [Steamworks.NET] Registering auth callbacks
2024-02-06T19:39:34 0.576 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-02-06T19:39:34 0.576 INF [Platform] Initializing EOS
2024-02-06T19:39:34 0.760 INF [EOS] Initialize: Success
2024-02-06T19:39:34 0.867 INF [Platform] Initializing XBL
2024-02-06T19:39:35 0.986 INF Localization language from platform: english
2024-02-06T19:39:35 0.987 INF Texture quality is set to 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.919000 ms
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000002497EF0E470.dll
2024-02-06T19:39:37 3.277 INF Awake IsFocused: True
2024-02-06T19:39:37 3.277 INF Awake
2024-02-06T19:39:37 3.405 INF Occlusion: Awake
2024-02-06T19:39:37 3.420 INF Persistent GamePrefs saved
2024-02-06T19:39:37 3.420 INF Controls Reset
2024-02-06T19:39:37 3.420 WRN Device name for flag StandaloneWindows is unknown
2024-02-06T19:39:37 3.421 INF ApplyAllOptions streaming budget 18377.1 MB
2024-02-06T19:39:37 3.421 INF ApplyAllOptions current screen 2560 x 1440, 60hz, window 2560 x 1440, mode FullScreenWindow
2024-02-06T19:39:37 3.422 INF Texture quality is set to 1
2024-02-06T19:39:37 3.422 INF ApplyTextureFilter 1, AF Enable
2024-02-06T19:39:37 3.423 INF ApplyTerrainOptions 2
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6579.
Total: 6.272300 ms (FindLiveObjects: 0.260100 ms CreateObjectMapping: 0.075500 ms MarkObjects: 5.921000 ms DeleteObjects: 0.015300 ms)
2024-02-06T19:39:37 3.893 INF [MODS] No mods folder found
2024-02-06T19:39:37 3.894 INF [MODS] Initializing mod code
2024-02-06T19:39:37 3.894 INF [MODS] Loading done
2024-02-06T19:39:37 3.902 INF Loading permissions file at 'C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-02-06T19:39:37 3.920 INF Loading permissions file done.
2024-02-06T19:39:37 3.963 INF GameSense server not found (no props file), disabling
2024-02-06T19:39:37 3.964 INF [PartyQuests] Initialized
2024-02-06T19:39:37 3.965 INF Awake done in 687 ms
2024-02-06T19:39:38 4.033 INF [XUi] Instantiating XUi from default prefab.
2024-02-06T19:39:38 4.038 INF [XUi] XUi instantiation completed in 4 ms
2024-02-06T19:39:38 4.103 INF [XUi] Loading XUi asynchronously
2024-02-06T19:39:38 4.123 INF Updated culture for display texts
2024-02-06T19:39:38 4.455 INF [XUi] Parsing all window groups completed in 304 ms total.
2024-02-06T19:39:38 4.652 INF Reloading serveradmin.xml
2024-02-06T19:39:38 4.652 INF Loading permissions file at 'C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-02-06T19:39:38 4.653 INF Permissions file unchanged, skipping reloading
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-02-06T19:39:39 5.363 INF [XUi] Initialized all window groups completed in 402 ms total.
2024-02-06T19:39:39 5.594 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2024-02-06T19:39:42 8.631 INF LoadTextureArraysForQuality took 3.036
2024-02-06T19:39:42 8.670 INF Loaded (local): rwgmixer in 0.03
2024-02-06T19:39:42 8.713 INF Loaded (local): archetypes in 0.04
2024-02-06T19:39:42 8.736 INF Loaded (local): loadingscreen in 0.02
2024-02-06T19:39:42 8.737 INF WorldStaticData.Init() needed 4.000s
2024-02-06T19:39:42 8.754 INF [Steamworks.NET] Login ok.
2024-02-06T19:39:42 8.754 INF [EOS] Login
2024-02-06T19:39:43 9.137 INF AchievementManager: Received stats and achievements from Steam
2024-02-06T19:39:44 10.439 INF [EOS] Login succeeded, PUID: 0002c262a51e4a048726f15f69b32736
2024-02-06T19:39:44 10.440 INF [EOS] Getting native user for 0002c262a51e4a048726f15f69b32736
2024-02-06T19:39:44 10.441 INF [EOS] CopyIdToken result: Success
2024-02-06T19:39:45 11.574 INF [EOS] TransferProgress: News.xml, 4717 / 4717
2024-02-06T19:39:45 11.774 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes
2024-02-06T19:39:50 16.974 INF NET: Starting server protocols
2024-02-06T19:39:51 17.011 INF NET: LiteNetLib server started
2024-02-06T19:39:51 17.012 INF [Steamworks.NET] NET: Server started
2024-02-06T19:39:51 17.012 INF Started thread SteamNetworkingServer
2024-02-06T19:39:51 17.012 INF [EOS-P2PS] Server started
2024-02-06T19:39:51 17.013 INF StartGame
2024-02-06T19:39:51 17.013 INF NetPackageManager Init
2024-02-06T19:39:51 17.057 INF [XUi] Instantiating XUi from default prefab.
2024-02-06T19:39:51 17.067 INF [XUi] XUi instantiation completed in 10 ms
2024-02-06T19:39:51 17.082 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AllowSpawnNearBackpack = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.CreateLevelDim = 4096
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DeathPenalty = 1
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 1000
GamePref.DynamicMeshEnabled = True
GamePref.DynamicMeshLandClaimBuffer = 3
GamePref.DynamicMeshLandClaimOnly = True
GamePref.DynamicMeshMaxItemCache = 3
GamePref.DynamicMeshMaxRegionCache = 1
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner =
GamePref.EACEnabled = False
GamePref.EnableMapRendering = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 21.2
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 3
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.Language =
GamePref.LanguageBrowser =
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab =
GamePref.LastLoadingTipRead = 0
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 7
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxChunkAge = -1
GamePref.MaxQueuedMeshLayers = 40
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NewGameSetDefaults = True
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerTriggerEffects = False
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 6
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 2
GamePref.OptionsGfxAASharpness = 0
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGameplayResolutionHeight = 0
GamePref.OptionsGfxGameplayResolutionWidth = 0
GamePref.OptionsGfxGrassDistance = 2
GamePref.OptionsGfxLODDistance = 0.5
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxObjQuality = 2
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 2
GamePref.OptionsGfxReflectQuality = 1
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 3
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 1
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 2
GamePref.OptionsGfxTexFilter = 1
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 1
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.5
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsIntroMovieEnabled = True
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLiteNetLibMtuOverride = False
GamePref.OptionsLookSensitivity = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMumblePositionalAudioSupport = False
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsQuestsAutoAccept = True
GamePref.OptionsQuestsAutoShare = True
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsSubtitlesEnabled = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleLookSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceInputDevice =
GamePref.OptionsVoiceOutputDevice =
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomAccel = 0.5
GamePref.OptionsZoomSensitivity = 0.3
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = Durmir
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region = Europe
GamePref.SaveDataLimit = -1
GamePref.SaveGameFolder = C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription =
GamePref.ServerDisabledNetworkProtocols =
GamePref.ServerHistoryCache =
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 0
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_ControlPanelEnabled = False
GamePref.UNUSED_ControlPanelPort = 8080
GamePref.UNUSED_LastLoadedPrefabSize =
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsFieldOfViewNew =
GamePref.UNUSED_OptionsGamma =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsReflectionBounces =
GamePref.UNUSED_OptionsReflectionCullList =
GamePref.UNUSED_OptionsReflectionFarClip =
GamePref.UNUSED_OptionsReflectionRefreshMode =
GamePref.UNUSED_OptionsReflectionShadowDistance =
GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsStreamingMipmapsBudget =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UNUSED_PlayerId =
GamePref.UserDataFolder = C:\Users\toro_\AppData\Roaming/7DaysToDie
GamePref.WebDashboardEnabled = False
GamePref.WebDashboardPort = 8080
GamePref.WebDashboardUrl =
GamePref.WorldGenSeed =
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieFeralSense = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = True
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DeathPenalty = XPOnly
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 3
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter =
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2024-02-06T19:39:51 17.106 INF StartAsServer
2024-02-06T19:39:51 17.638 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
2024-02-06T19:39:51 17.638 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
2024-02-06T19:39:51 17.638 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
2024-02-06T19:39:51 17.649 INF Loaded (local): materials in 0.52
2024-02-06T19:39:51 17.698 INF Loaded (local): physicsbodies in 0.05
2024-02-06T19:39:51 17.748 INF Loaded (local): painting in 0.05
2024-02-06T19:39:51 17.832 INF Loaded (local): shapes in 0.08
Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
2024-02-06T19:40:04 30.181 INF Block IDs with mapping
2024-02-06T19:40:04 30.188 INF Block IDs total 22102, terr 29, last 22324
2024-02-06T19:40:04 30.195 INF Loaded (local): blocks in 12.36
Unloading 64912 unused Assets to reduce memory usage. Loaded Objects now: 122129.
Total: 273.907400 ms (FindLiveObjects: 9.940300 ms CreateObjectMapping: 3.675800 ms MarkObjects: 246.324700 ms DeleteObjects: 13.966300 ms)
2024-02-06T19:40:04 30.536 INF Loaded (local): progression in 0.34
2024-02-06T19:40:04 30.870 INF Loaded (local): buffs in 0.33
Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
2024-02-06T19:40:04 30.905 INF Loaded (local): misc in 0.04
2024-02-06T19:40:05 31.204 INF Loaded (local): items in 0.30
2024-02-06T19:40:05 31.271 INF Item IDs with mapping
2024-02-06T19:40:05 31.271 INF ItemIDs from Mapping
2024-02-06T19:40:05 31.320 INF Loaded (local): item_modifiers in 0.12
2024-02-06T19:40:05 31.368 INF Loaded (local): entityclasses in 0.05
2024-02-06T19:40:05 31.406 INF Loaded (local): qualityinfo in 0.04
2024-02-06T19:40:05 31.456 INF Loaded (local): sounds in 0.05
2024-02-06T19:40:05 31.516 INF Loaded (local): recipes in 0.06
2024-02-06T19:40:05 31.556 INF Loaded (local): blockplaceholders in 0.04
2024-02-06T19:40:05 31.606 INF Loaded (local): loot in 0.05
2024-02-06T19:40:05 31.657 INF Loaded (local): entitygroups in 0.05
2024-02-06T19:40:05 31.707 INF Loaded (local): utilityai in 0.05
2024-02-06T19:40:05 31.756 INF Loaded (local): vehicles in 0.05
2024-02-06T19:40:05 31.806 INF Loaded (local): rwgmixer in 0.05
2024-02-06T19:40:05 31.856 INF Loaded (local): weathersurvival in 0.05
2024-02-06T19:40:05 31.906 INF Loaded (local): archetypes in 0.05
2024-02-06T19:40:05 31.969 INF Loaded (local): quests in 0.06
2024-02-06T19:40:06 32.007 INF Loaded (local): traders in 0.04
2024-02-06T19:40:06 32.057 INF Loaded (local): npc in 0.05
2024-02-06T19:40:06 32.107 INF Loaded (local): dialogs in 0.05
2024-02-06T19:40:06 32.157 INF Loaded (local): ui_display in 0.05
2024-02-06T19:40:06 32.207 INF Loaded (local): nav_objects in 0.05
2024-02-06T19:40:06 32.257 INF Loaded (local): gamestages in 0.05
2024-02-06T19:40:06 32.402 INF Loaded (local): gameevents in 0.14
2024-02-06T19:40:06 32.453 INF Loaded (local): twitch in 0.05
2024-02-06T19:40:06 32.502 INF Loaded (local): twitch_events in 0.05
2024-02-06T19:40:06 32.554 INF Loaded (local): dmscontent in 0.05
2024-02-06T19:40:06 32.603 INF Loaded (local): XUi_Common/styles in 0.05
2024-02-06T19:40:06 32.653 INF Loaded (local): XUi_Common/controls in 0.05
2024-02-06T19:40:06 32.703 INF Loaded (local): XUi/styles in 0.05
2024-02-06T19:40:06 32.753 INF Loaded (local): XUi/controls in 0.05
2024-02-06T19:40:06 32.803 INF Loaded (local): XUi/windows in 0.05
2024-02-06T19:40:06 32.853 INF [XUi] Loading XUi asynchronously
2024-02-06T19:40:06 32.878 INF Loaded (local): XUi/xui in 0.08
2024-02-06T19:40:07 33.019 INF Loaded (local): biomes in 0.14
2024-02-06T19:40:07 33.138 INF Loaded (local): worldglobal in 0.12
2024-02-06T19:40:07 33.260 INF Loaded (local): spawning in 0.12
2024-02-06T19:40:07 33.385 INF Loaded (local): loadingscreen in 0.13
2024-02-06T19:40:07 33.393 INF [XUi] Parsing all window groups completed in 450 ms total.
2024-02-06T19:40:07 33.479 INF createWorld: Navezgane, My Game, GameModeSurvival
2024-02-06T19:40:07 33.480 INF Occlusion: Enabled
2024-02-06T19:40:07 33.521 INF Started thread ChunkRegeneration
2024-02-06T19:40:07 33.522 INF Started thread ChunkCalc
2024-02-06T19:40:07 33.522 INF Started thread ChunkMeshBake
2024-02-06T19:40:07 33.585 INF World.Load: Navezgane
2024-02-06T19:40:07 33.590 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2024-02-06T19:40:07 33.632 INF Started thread WaterSimulationApplyChanges
2024-02-06T19:40:08 34.285 INF ShapeControllers: 96
2024-02-06T19:40:08 34.771 INF [XUi] Initialized all window groups completed in 558 ms total.
2024-02-06T19:40:10 36.180 INF Started thread GenerateChunks
2024-02-06T19:40:10 36.561 INF Calculating world hashes took 349 ms (world size 189 MiB)
2024-02-06T19:40:10 36.727 INF Loading dtm raw file took 532ms
2024-02-06T19:40:10 36.836 INF Biomes image size w= 3072, h = 3072
2024-02-06T19:40:11 37.210 INF Loading and creating biomes took 482ms
2024-02-06T19:40:11 37.975 INF Loading and creating shader control textures took 764ms
2024-02-06T19:40:12 38.203 INF Loading and parsing of generator took 228ms
2024-02-06T19:40:12 38.217 INF Computed 401 chunk groups containing a total of 7813 chunks. Largest group contains 462 chunks.
2024-02-06T19:40:12 38.230 INF Started thread SaveChunks C:\Users\toro_\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game\Region
2024-02-06T19:40:13 39.033 INF [DECO] read 75779
2024-02-06T19:40:13 39.083 INF Dynamic Music Initialized on Server
2024-02-06T19:40:13 39.091 INF Dynamic Music Initialized on Client
2024-02-06T19:40:13 39.177 INF AstarManager Init
2024-02-06T19:40:13 39.320 INF WeatherManager: Init 8 weather packages
2024-02-06T19:40:13 39.502 INF WeatherManager: ApplySavedPackages
2024-02-06T19:40:13 39.504 INF createWorld() done
2024-02-06T19:40:13 39.505 INF Loading players.xml
2024-02-06T19:40:13 39.777 INF Created player with id=171
2024-02-06T19:40:13 39.783 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Durmir, id=171]
2024-02-06T19:40:13 39.830 INF Loaded player
ERROR: 0:78: 'atomicAdd' : atomic operations only can perform on buffer or shared storage.
ERROR: 0:78: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
IndexOutOfRangeException: Invalid kernelIndex (0) passed, must be non-negative less than 2.
at (wrapper managed-to-native) UnityEngine.ComputeShader.GetKernelThreadGroupSizes(UnityEngine.ComputeShader,int,uint&,uint&,uint&)
at UnityEngine.Rendering.PostProcessing.LogHistogram.Generate (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x000d6] in <683aef3aef974b7b9d6307ff3c42fa74>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderBuiltins (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean isFinalPass, System.Int32 releaseTargetAfterUse, System.Int32 eye) [0x00103] in <683aef3aef974b7b9d6307ff3c42fa74>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x002e4] in <683aef3aef974b7b9d6307ff3c42fa74>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x0041a] in <683aef3aef974b7b9d6307ff3c42fa74>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x001f5] in <683aef3aef974b7b9d6307ff3c42fa74>:0
2024-02-06T19:40:14 40.068 INF VehicleManager C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0
2024-02-06T19:40:14 40.069 INF DroneManager C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/drones.dat, loaded 0
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
2024-02-06T19:40:14 40.376 INF [EOS] Registering server
ExposureHistogram.compute: Kernel at index (0) is invalid
2024-02-06T19:40:14 40.535 INF OpenSpawnWindow
2024-02-06T19:40:14 40.857 INF Loading dymesh settings
2024-02-06T19:40:14 40.857 INF Dynamic Mesh Settings
2024-02-06T19:40:14 40.858 INF Use Imposter Values: False
2024-02-06T19:40:14 40.858 INF Only Player Areas: True
2024-02-06T19:40:14 40.858 INF Player Area Buffer: 3
2024-02-06T19:40:14 40.858 INF Max View Distance: 1000
2024-02-06T19:40:14 40.858 INF Regen all on new world: False
2024-02-06T19:40:14 40.860 INF Dymesh: Prepping dynamic mesh. Resend Default: True
2024-02-06T19:40:14 40.860 INF Dymesh: Mesh location: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/
2024-02-06T19:40:14 40.860 INF StartGame done
ExposureHistogram.compute: Kernel at index (0) is invalid
2024-02-06T19:40:14 40.942 INF [Steamworks.NET] GameServer.Init successful
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
Calling Animator.GotoState on Synchronize layer
ERROR: 0:58: 'atomicOr' : atomic operations only can perform on buffer or shared storage.
ERROR: 0:58: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
Note: Creation of internal variant of shader 'Occlusion/DepthTest' failed.
ERROR: 0:49: 'atomicOr' : atomic operations only can perform on buffer or shared storage.
ERROR: 0:49: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
Note: Creation of internal variant of shader 'Occlusion/DepthTest' failed.
ExposureHistogram.compute: Kernel at index (0) is invalid
2024-02-06T19:40:15 41.261 INF [EOS] Server registered, session: df7a6a915cc143b486142a49aa3f9406
2024-02-06T19:40:15 41.263 INF [EOS] Session address: 92.184.119.173
2024-02-06T19:40:15 41.267 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
2024-02-06T19:40:15 41.597 INF Dymesh: Warming dynamic mesh
2024-02-06T19:40:15 41.597 INF Dymesh: Creating dynamic mesh manager
2024-02-06T19:40:15 41.599 INF Dymesh: Awake
2024-02-06T19:40:15 41.599 INF Dymesh: Mesh location: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/
2024-02-06T19:40:15 41.600 INF Dymesh: Loading Items: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/
2024-02-06T19:40:15 41.601 INF Dymesh: Loaded Items: 0
2024-02-06T19:40:15 41.601 INF Dymesh: Loading all items took: 0.0012857 seconds.
2024-02-06T19:40:15 41.605 INF Meshlist count is now 1
2024-02-06T19:40:15 41.605 INF Meshlist count is now 2
2024-02-06T19:40:15 41.606 INF Force load took 0 seconds
2024-02-06T19:40:15 41.606 INF Clearing queues.
2024-02-06T19:40:15 41.607 INF Cleared queues.
2024-02-06T19:40:15 41.608 INF Dynamic thread starting
2024-02-06T19:40:15 41.608 INF Dymesh door replacement: imposterBlock
ExposureHistogram.compute: Kernel at index (0) is invalid
2024-02-06T19:40:15 41.795 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244775472022, server SteamID=, server public IP=9*.18*.11*.17*, server port=26900
2024-02-06T19:40:15 41.802 INF [Steamworks.NET] Lobby entered: 109775244775472022
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
2024-02-06T19:40:16 42.271 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90180538775925783, public IP=9*.18*.11*.17*
2024-02-06T19:40:16 42.274 INF [Steamworks.NET] Exiting Lobby
2024-02-06T19:40:16 42.274 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
2024-02-06T19:40:16 42.696 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244775472054, server SteamID=90180538775925783, server public IP=9*.18*.11*.17*, server port=26900
2024-02-06T19:40:16 42.700 INF [Steamworks.NET] Lobby entered: 109775244775472054
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
2024-02-06T19:40:20 46.238 INF Respawn almost done
2024-02-06T19:40:20 46.243 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1938, 74, 816): localplayer
ExposureHistogram.compute: Kernel at index (0) is invalid
2024-02-06T19:40:20 46.356 INF 1527+1 Origin Reposition (0.0, 0.0, 0.0) to (1936.0, 64.0, 816.0)
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
ExposureHistogram.compute: Kernel at index (0) is invalid
2024-02-06T19:40:26 52.104 INF Preparing quit
2024-02-06T19:40:26 52.105 INF Disconnect
2024-02-06T19:40:26 52.109 INF [NET] ServerShutdown
2024-02-06T19:40:26 52.109 INF NET: Stopping server protocols
2024-02-06T19:40:26 52.545 INF NET: LiteNetLib server stopped
2024-02-06T19:40:26 52.549 INF Exited thread SteamNetworkingServer
2024-02-06T19:40:26 52.550 INF [Steamworks.NET] NET: Server stopped
2024-02-06T19:40:26 52.550 INF [EOS-P2PS] Server stopped
2024-02-06T19:40:26 52.551 INF SaveAndCleanupWorld
2024-02-06T19:40:26 52.627 INF Saving 36 of chunks took 61ms
2024-02-06T19:40:26 52.640 INF [DECO] written 75779, in 13ms
2024-02-06T19:40:26 52.643 INF [EOS] Unregistering server
2024-02-06T19:40:26 52.643 INF [Steamworks.NET] Stopping server
2024-02-06T19:40:26 52.644 INF [DECO] write thread 3ms
2024-02-06T19:40:26 52.655 INF [Steamworks.NET] Exiting Lobby
2024-02-06T19:40:26 52.656 INF [PartyQuests] Player unregistered
2024-02-06T19:40:26 52.818 INF AstarManager Cleanup
2024-02-06T19:40:26 52.905 INF Clearing queues.
2024-02-06T19:40:26 52.905 INF Cleared queues.
2024-02-06T19:40:27 53.824 INF Clearing queues.
2024-02-06T19:40:27 53.824 INF Cleared queues.
2024-02-06T19:40:27 53.828 INF World.Unload
2024-02-06T19:40:27 53.835 INF Exited thread GenerateChunks
2024-02-06T19:40:27 53.876 INF Exited thread SaveChunks C:\Users\toro_\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game\Region
2024-02-06T19:40:27 53.897 INF World.Cleanup
2024-02-06T19:40:27 53.902 INF Exited thread ChunkRegeneration
2024-02-06T19:40:27 53.907 INF Exited thread ChunkCalc
2024-02-06T19:40:27 53.907 INF Exited thread ChunkMeshBake
2024-02-06T19:40:27 53.913 INF Exited thread WaterSimulationApplyChanges
2024-02-06T19:40:27 53.915 INF VehicleManager saving 0 (0 + 0)
2024-02-06T19:40:27 53.917 INF VehicleManager saved 9 bytes
2024-02-06T19:40:27 53.918 INF DroneManager saving 0 (0 + 0)
2024-02-06T19:40:27 53.919 INF DroneManager saved 9 bytes
2024-02-06T19:40:27 53.940 INF Persistent GamePrefs saved
2024-02-06T19:40:28 54.037 INF Persistent GamePrefs saved
2024-02-06T19:40:28 54.037 INF Cleanup
2024-02-06T19:40:28 54.180 INF [EOS] Server unregistered
2024-02-06T19:40:28 54.947 INF AchievementManager.Cleanup
2024-02-06T19:40:29 55.176 INF Terminating threads
2024-02-06T19:40:29 55.176 INF OnApplicationQuit
2024-02-06T19:40:29 55.177 INF Terminating threads
2024-02-06T19:40:29 55.177 INF OnApplicationQuit
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [2.0 KB-4.0 KB]: 649 frames, [4.0 KB-8.0 KB]: 2 frames, [8.0 KB-16.0 KB]: 711 frames, [16.0 KB-32.0 KB]: 17 frames, [32.0 KB-64.0 KB]: 45 frames, [64.0 KB-128.0 KB]: 31 frames, [128.0 KB-256.0 KB]: 62 frames, [256.0 KB-0.5 MB]: 46 frames, [0.5 MB-1.0 MB]: 14 frames, [1.0 MB-2.0 MB]: 4 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 3 frames
Initial Block Size 4.0 MB
Current Block Size 7.6 MB
Peak Allocated Bytes 7.6 MB
Overflow Count 18
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 128.0 KB
Peak Allocated Bytes 128.0 KB
Overflow Count 1
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 488.0 KB
Peak Allocated Bytes 484.3 KB
Overflow Count 9515
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 1
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 97.4 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 75.2 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 33.0 KB
Overflow Count 1
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 52.0 KB
Peak Allocated Bytes 48.3 KB
Overflow Count 1
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 272.0 KB
Peak Allocated Bytes 222.4 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 77.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 67.2 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 56.7 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 143.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 60.0 KB
Peak Allocated Bytes 58.4 KB
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 1
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 468.0 KB
Peak Allocated Bytes 460.8 KB
Overflow Count 17
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 1
[ALLOC_TEMP_Job.Worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 76.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 151.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 58.7 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 73.6 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 77.5 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 44.0 KB
Peak Allocated Bytes 43.0 KB
Overflow Count 1
[ALLOC_TEMP_Job.Worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 67.2 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 400 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 77.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 77.5 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 52.0 KB
Peak Allocated Bytes 50.8 KB
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 156179
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 484264
32B: 15 Subsections = 7680 buckets. Failed count: 603028
48B: 54 Subsections = 18432 buckets. Failed count: 587901
64B: 29 Subsections = 7424 buckets. Failed count: 248033
80B: 152 Subsections = 31129 buckets. Failed count: 62592
96B: 2 Subsections = 341 buckets. Failed count: 68892
112B: 2 Subsections = 292 buckets. Failed count: 37459
128B: 1 Subsections = 128 buckets. Failed count: 111303
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 381 frames, [32.0 MB-64.0 MB]: 834 frames, [64.0 MB-128.0 MB]: 253 frames, [128.0 MB-256.0 MB]: 117 frames
Requested Block Size 16.0 MB
Peak Block count 12
Peak Allocated memory 247.8 MB
Peak Large allocation bytes 144.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 730 frames, [16.0 MB-32.0 MB]: 335 frames, [32.0 MB-64.0 MB]: 22 frames, [64.0 MB-128.0 MB]: 109 frames, [128.0 MB-256.0 MB]: 387 frames
Requested Block Size 16.0 MB
Peak Block count 16
Peak Allocated memory 226.5 MB
Peak Large allocation bytes 144.0 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 5
Overflow Count (too large) 3
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 11
Overflow Count (too large) 17
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 243
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 484264
32B: 15 Subsections = 7680 buckets. Failed count: 603028
48B: 54 Subsections = 18432 buckets. Failed count: 587901
64B: 29 Subsections = 7424 buckets. Failed count: 248033
80B: 152 Subsections = 31129 buckets. Failed count: 62592
96B: 2 Subsections = 341 buckets. Failed count: 68892
112B: 2 Subsections = 292 buckets. Failed count: 37459
128B: 1 Subsections = 128 buckets. Failed count: 111303
[ALLOC_GFX_MAIN]
Peak usage frame count: [64.0 KB-128.0 KB]: 379 frames, [0.5 MB-1.0 MB]: 5 frames, [2.0 MB-4.0 MB]: 751 frames, [4.0 MB-8.0 MB]: 11 frames, [8.0 MB-16.0 MB]: 11 frames, [16.0 MB-32.0 MB]: 12 frames, [32.0 MB-64.0 MB]: 5 frames, [64.0 MB-128.0 MB]: 184 frames, [128.0 MB-256.0 MB]: 209 frames, [256.0 MB-0.50 GB]: 18 frames
Requested Block Size 16.0 MB
Peak Block count 10
Peak Allocated memory 437.0 MB
Peak Large allocation bytes 304.0 MB
[ALLOC_GFX_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 370 frames, [64.0 KB-128.0 KB]: 738 frames, [128.0 KB-256.0 KB]: 1 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 64 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 3 frames, [16.0 MB-32.0 MB]: 4 frames, [32.0 MB-64.0 MB]: 36 frames, [64.0 MB-128.0 MB]: 363 frames
Requested Block Size 16.0 MB
Peak Block count 6
Peak Allocated memory 79.7 MB
Peak Large allocation bytes 35.4 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 99177
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 484264
32B: 15 Subsections = 7680 buckets. Failed count: 603028
48B: 54 Subsections = 18432 buckets. Failed count: 587901
64B: 29 Subsections = 7424 buckets. Failed count: 248033
80B: 152 Subsections = 31129 buckets. Failed count: 62592
96B: 2 Subsections = 341 buckets. Failed count: 68892
112B: 2 Subsections = 292 buckets. Failed count: 37459
128B: 1 Subsections = 128 buckets. Failed count: 111303
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 373 frames, [64.0 MB-128.0 MB]: 11 frames, [128.0 MB-256.0 MB]: 1084 frames, [256.0 MB-0.50 GB]: 117 frames
Requested Block Size 4.0 MB
Peak Block count 63
Peak Allocated memory 265.2 MB
Peak Large allocation bytes 64.7 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 372 frames, [32.0 MB-64.0 MB]: 2 frames, [64.0 MB-128.0 MB]: 720 frames, [128.0 MB-256.0 MB]: 39 frames, [256.0 MB-0.50 GB]: 87 frames, [0.50 GB-1.00 GB]: 365 frames
Requested Block Size 4.0 MB
Peak Block count 132
Peak Allocated memory 0.53 GB
Peak Large allocation bytes 191.0 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 484264
32B: 15 Subsections = 7680 buckets. Failed count: 603028
48B: 54 Subsections = 18432 buckets. Failed count: 587901
64B: 29 Subsections = 7424 buckets. Failed count: 248033
80B: 152 Subsections = 31129 buckets. Failed count: 62592
96B: 2 Subsections = 341 buckets. Failed count: 68892
112B: 2 Subsections = 292 buckets. Failed count: 37459
128B: 1 Subsections = 128 buckets. Failed count: 111303
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 370 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 1214 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 126.7 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 370 frames, [256.0 KB-0.5 MB]: 193 frames, [0.5 MB-1.0 MB]: 571 frames, [2.0 MB-4.0 MB]: 451 frames
Requested Block Size 2.0 MB
Peak Block count 2
Peak Allocated memory 2.3 MB
Peak Large allocation bytes 0 B