chinagreenelvis
Refugee
I think the spawns triggered by a player should reflect that player's level, and the difficulty of the server should be the difficulty at which players begin - rather than a permanent setting.
I say this because if I play on default difficulty, I find myself very quickly becoming overpowered to the point where I practically can't die, and there's no challenge. I have to manually increase the difficulty settings in order to find some balance, but that's equally boring since I know exactly when it happens and what I'm getting myself into.
Of course, if I start the game out on anything above default settings, I simply don't stand a chance. One false move and I'm dead, usually from some ♥♥♥♥ing vulture.
(I tend to play with the intention of not dying at all.)
If the triggered-spawns reflect the level of the player that triggers them, then that would mean you could join a server late into the game but still be fine on your own; and if you hang out with higher-level players, you'll find up fighting a mixture of high- and low-level zombies.
I say this because if I play on default difficulty, I find myself very quickly becoming overpowered to the point where I practically can't die, and there's no challenge. I have to manually increase the difficulty settings in order to find some balance, but that's equally boring since I know exactly when it happens and what I'm getting myself into.
Of course, if I start the game out on anything above default settings, I simply don't stand a chance. One false move and I'm dead, usually from some ♥♥♥♥ing vulture.
(I tend to play with the intention of not dying at all.)
If the triggered-spawns reflect the level of the player that triggers them, then that would mean you could join a server late into the game but still be fine on your own; and if you hang out with higher-level players, you'll find up fighting a mixture of high- and low-level zombies.