If downtown stays like it is, i rather don´t have a downtown area at all. It´s not even the FPS drops, it´s that it is a stuttering lag wich makes it so bad. If they can´t fix that i hope they rework towns again. Releasing it with a stuttering lag like this is a no go tbh. I do like the downtown area, it´s really looking good and feels like a real city compared to what we had before, but i don´t want it in the game if it behaves like it does now
@Matt115
I don´t even mind that we have just a few zombie types. Sure more would be nice, but i really care more about the overall number of enemies. Right now we have 8 per chunk. we need at least 16 per chunk.
And yeah, you can choose how many zombies you have on the map in PZ, but the lowest setting is still really a lot of them.
Well i was thinking it just lose halve of fps - for me 20 fps is good enought to play but this is just old habit. Well i hope it will be fixed.
Honestly... i'm tired about zombie variants that's why i can't play in 7DTD anymore - when i see this same departed woman each other i feel done and empty.
Well more zombie would be good but if number of variants will be this same it will hurt even more.
Zombie numbers in games is always an interesting discussion point. How much is enough? How much is too much? What gameplay and/or technical sacrifices /costs are made with increasing count by x?
I have played all sorts of modes/mods that change zombie counts, and I feel there is a very fine line between too little and too much which will also vary from player to player.
Too many zombies can easily turn into combat fatigue and tedium.
Keep in mind, newer players will probably appreciate the lulls between POIs and blood moons to rest, focus on skill review / loot / crafting / building.
I would be interested to hear what those who want more zombies think of the new feral sense mode and why.
Yes that's true about number of them but i think nobody will complain about more zombie variants. If you make more zombie let say 2X more you can reduce their HP for halve right? this will be similiar difficulty just diffrent experience. So even for newer players it could be easier to kill 10 "weak" zombie that kill 5 toughter.
So Feral mode is not solution in this situation. This is more asestetic that gameplay stuff.
@Laz Man For example - There is is evac center - probably there died a lot of people during outbreak. If there will be 10 feral zombies or 20 normal zombie diffuclty will be similiar but .... 10 zombie for such building is so small number right? Not only types of enemy count but number and how they looks like is important to. If you see small lab you expect 3 docs and maybe 10 soldiers and maybe 20 civilian zombie and corpses. But when you get there you see 2 docs 3 soldiers and 3 civilians zombie. And models mean a lot - departed woman or infected survivor have this same thats but just model make big diffrence - suit guys zombie in office , zombie hobo on street , car mechanicin in workshop etc mean a lot at least for me.
i'm tired about seeing this same zombie over and over - okay in diffrent games you can see this same enemy few times but
1. there is good explanation about that - ghost, demon, clones, bugs, mutants etc
2. variants are so high that even if you find this same variant you will never notice this.
So i wish i could comfortable play in 7dtd but i can't anymore. i know nobody will add more variants for 1 person only. So maybe new cars mods are fun, maybe LBL can be soo fun but.... if i see this same zombie in this same house after just 10-15 minutes of playing i have just blockade.
So if you watch for pure gameplay point of view. - feral sense is good option to change gameplay. From aestetic point of view - this don't help too much
Feral sense isn´t an alternative to more zombies. I ofc tried it once it was available, but it´s not really helping. In fact it´s actually immersion breaking sometimes when they can sense you no matter what.
Ofc it differs from player to player, how many zombies are enough zombies. That´s why we need the slider back to adjust how many zombies will spawn. I sadly forgot who from the mod or dev team said it, but when it was removed and i complained about the removal, i was told that it is for balancing purposes and will make a comeback at some point.
Surely enough the balance on default right now can make things very spicy with more zombies on higher difficulties. But looking at the romero mod with 5x spawn, all of them walking no matter what and headshot only, i do prefer that very much over an empty world. It get´s spiced up with bigger more frequent wandering hordes aswell. Just the no bloodmoon isn´t my cup of tea but that is easily fixed. It´s harder than vanilla even with no fast zombies at all, at least for me.
In vanilla i would say it would be good to be able to adjust up to 3x spawn, i think that was the limit back then aswell. Maybe also reintroduce the option to lower the zombie count. Not sure if that would be used by people or not.
Yep i agree. Well number of zombie in my opinion depends on location ( i mean by this wild and POI)- in forest 2 - 3 zombie for long time is good enough in small house 4 zombie is just perfect but for military base - 40 zombie should be optimal. So in some places number of zombie is too high - road but in cites too low.