KelBShobra
Refugee
Ive been playing this game for a long time as many of us have, and as many of us have experienced, we all get some ideas evey now and again. So this is my submission! I wanna start this by saying, i in no way mean this to be a way to hate on the game or its new updates. This is partially my opinion, and i wanna see if you all agree or not! And if so or not, why?
So far the new update is great, game looks so much better, new textures for the firepit, workbench, doors, melee weapons, forge, abandon cars, advertisements in factories, ect. are a huge improvement, plus the new magazine system seems to be proving to work very well! This new update has also brought back some of my energy for making suggestions like this.
Starting off with vehicles.
The current vehicle system in a whole is a great system, having vehicles in general is a great thing. But i think as The models for abandoned cars are really good, in some ways better than the actual drivable one. Compaired to the jeep we get right now, i think being able to work towards repairing and driving an abandoned car with scrap and repair skill could be an interesting mechanic, also something to fight over in multiplayer. would add some variety to the game as currently (as far as i know) theres only one drivable car. I understand making every car drivable would create issues and is not possible, but say like 1 out of every 200 is salvageable? This way it doesnt break the game by having every car being repairable, but also gives the player a chance to get a trash slow vehicle early or something. It also ads room for things like vehicle workbenches to and modifications, custom wheels, suspension ride hight or independently colorable panels... Ect. I know im going a bit in over my head with this as i understand the game is still in development. But i believe this could add alot to the game, simmilar to installing mods like Bdub’s Vehicles. (Could even add an excavator or a bobcat if you really wanna to crazy)
Continuing on with the topic Titles.
Traps! Im gonna now just quickly rattle off a few ideas for traps one by one.
punji pits
fake hole, real death, self explanatory.
flamethrower traps, simmilar to the new leaking gas line hazards you can find exploring.
Firewall trap. A trap that shoots fire outwards, going out 2/3 blocks from the source, can chain them side by side facing upwards with a pressure plate in front to create a firewall that zombies can active by walking through.
Heli Roto blade trap, this being simmilar to the blade trap, would be a variation of the blade trap, using a helicoper rotor as the blade. Giving a more variety for a post apocalyptic scavenger feel to the trap.
And now for my final suggestions for now, weapons and small crafting/balancing features.
Having weapon attachments like the barrel extender mod being visual. (I understand his id already planned)
Different reflex sight (also plz make red dot more opaque as its too large and solid)
Double barrel pipe shotgun Variant (has less durability than single tube for balancing)
Removing the jar has caused a lot of issues, i understand this will more than likely be fixed soon. Can being removed is fine but not being able to fill a water container is busted. It also makes no sense to be able to make golden rod tea at a fire but not be able to boil water. Even with a dew collector you should still have to boil the water.
To add to the water thing, eating and melting snowballs for water, even if it makes you sick or gives you dysentery should be a thing. And eating things like raw blueberries should give you like 1 water. Kinda like how some canned foods give you water.
Thats the end of my suggestions for now, hopefully this list is something thats considerable as i want to see nothing but improvement from this game. It has the potential to be amazing.
If you made it this far , thanks and hope you are having a good day!
So far the new update is great, game looks so much better, new textures for the firepit, workbench, doors, melee weapons, forge, abandon cars, advertisements in factories, ect. are a huge improvement, plus the new magazine system seems to be proving to work very well! This new update has also brought back some of my energy for making suggestions like this.
Starting off with vehicles.
The current vehicle system in a whole is a great system, having vehicles in general is a great thing. But i think as The models for abandoned cars are really good, in some ways better than the actual drivable one. Compaired to the jeep we get right now, i think being able to work towards repairing and driving an abandoned car with scrap and repair skill could be an interesting mechanic, also something to fight over in multiplayer. would add some variety to the game as currently (as far as i know) theres only one drivable car. I understand making every car drivable would create issues and is not possible, but say like 1 out of every 200 is salvageable? This way it doesnt break the game by having every car being repairable, but also gives the player a chance to get a trash slow vehicle early or something. It also ads room for things like vehicle workbenches to and modifications, custom wheels, suspension ride hight or independently colorable panels... Ect. I know im going a bit in over my head with this as i understand the game is still in development. But i believe this could add alot to the game, simmilar to installing mods like Bdub’s Vehicles. (Could even add an excavator or a bobcat if you really wanna to crazy)
Continuing on with the topic Titles.
Traps! Im gonna now just quickly rattle off a few ideas for traps one by one.
punji pits
fake hole, real death, self explanatory.
flamethrower traps, simmilar to the new leaking gas line hazards you can find exploring.
Firewall trap. A trap that shoots fire outwards, going out 2/3 blocks from the source, can chain them side by side facing upwards with a pressure plate in front to create a firewall that zombies can active by walking through.
Heli Roto blade trap, this being simmilar to the blade trap, would be a variation of the blade trap, using a helicoper rotor as the blade. Giving a more variety for a post apocalyptic scavenger feel to the trap.
And now for my final suggestions for now, weapons and small crafting/balancing features.
Having weapon attachments like the barrel extender mod being visual. (I understand his id already planned)
Different reflex sight (also plz make red dot more opaque as its too large and solid)
Double barrel pipe shotgun Variant (has less durability than single tube for balancing)
Removing the jar has caused a lot of issues, i understand this will more than likely be fixed soon. Can being removed is fine but not being able to fill a water container is busted. It also makes no sense to be able to make golden rod tea at a fire but not be able to boil water. Even with a dew collector you should still have to boil the water.
To add to the water thing, eating and melting snowballs for water, even if it makes you sick or gives you dysentery should be a thing. And eating things like raw blueberries should give you like 1 water. Kinda like how some canned foods give you water.
Thats the end of my suggestions for now, hopefully this list is something thats considerable as i want to see nothing but improvement from this game. It has the potential to be amazing.
If you made it this far , thanks and hope you are having a good day!
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