Angel0fMayham25
Refugee
Functional pipes that bring water to your base and functional water tanks.
You probably have that for the pimp dreams section (for suggestions). But this could be interesting if they add something like a water pump. But it is probably somewhat challenging. They didn't even make the gas lines functional. They just have a single section that flames. Of course, that doesn't mean it can't be done regardless of difficulty.Functional pipes that bring water to your base and functional water tanks.
I think they would only work near water. It wouldn't know if it was complete in unloaded chunks, so wouldn't work that way. Unless they find some option for that.I think it would be really cool and useful, especially when your nowhere near water.
The electrical system is already "chunk-independent".. your gennie can be unloaded and still power your lights just fine (based on a way old test I saw on youtube, but I assume it at least was correct for the patch..). As a water-pipe system could reasonably require a powered pump, it might be a natural fit into the electric system and thus benefit from that feature.Unless they find some option for that.
Maybe that works, though it's surprising if it does. You could break it anywhere in between and have it still work. It would have to track states of the entire network whenever a chunk being used is activated to see if it's still connected. That is a really hacky design, though. It would probably be better to just have it only work within the loaded chunks. That wouldn't hurt anything as the loaded chunks cover a decent area.The electrical system is already "chunk-independent".. your gennie can be unloaded and still power your lights just fine (based on a way old test I saw on youtube, but I assume it at least was correct for the patch..). As a water-pipe system could reasonably require a powered pump, it might be a natural fit into the electric system and thus benefit from that feature.
Then again, I don't really know what is being asked for, a lake-based Dew Collector -replacement? Would just a "drill well" in your own backyard suffice? Building a massive chain of "realistic" pipes across the landscape to bring in water sounds like a project I might do once; but even that I doubt. Easier to move the base to the lake![]()
You'd have to be in an active chunk to break it, and whatever changes would be applied normally. Hacky, maybe, but for electricity it's somewhat necessary; it's quite easy to cover long distances with the relays, and the system could end up in weird states if it loaded in parts as you approach your base.You could break it anywhere in between and have it still work.
Well, you just wouldn't have lights or powered stuff until the generator was loaded is all. Not really a big deal. But you have a point that you can easily have long stretches of electricity. We had a 1km tunnel once that was lit up, so there is definite value there.You'd have to be in an active chunk to break it, and whatever changes would be applied normally. Hacky, maybe, but for electricity it's somewhat necessary; it's quite easy to cover long distances with the relays, and the system could end up in weird states if it loaded in parts as you approach your base.
Your automated doors wouldn't open and you defenses wouldn't fire. That'd be a big deal for trying to keep your generators safe, or immersively at the nearest HE Power StationWell, you just wouldn't have lights or powered stuff until the generator was loaded is all.
Consider just building an aquaduct...Functional pipes that bring water to your base and functional water tanks.
But how often are doors and defenses tied into a generator that is far enough away not to be loaded by the time you're close enough that you need the doors to open or that zombies start spawning? As I said, I did make a along tunnel that I put lights in, so it can be needed, though if it didn't work, you could just put generators within the necessary distance, which isn't a difficult thing to do. But it works, so it doesn't really matter.Your automated doors wouldn't open and you defenses wouldn't fire. That'd be a big deal for trying to keep your generators safe, or immersively at the nearest HE Power Station![]()
Having ran into a literal chunk-load edge in the past on a motorbike.. not often, but often enoughBut how often are doors and defenses tied into a generator that is far enough away not to be loaded by the time you're close enough that you need the doors to open or that zombies start spawning?