Yeah, the various zombies you'll encounter, especially during horde night, seems to be based off either our zombie kill count. Though that won't matter if you enter a hub city, they'll all show up on day 1 there.
AI isn't the brightest in this version. That's why I prefer to lay down iron bars and hover on them so they'll gather beneath me. Though they do sometimes have a little intelligence and try to bring down the walls beneath you. Once well prepared, they aren't much of a threat.
Ah the Wasteland... while invaluable for resources with scrap iron laying everywhere, and the many cars to break down. But the land mines is what you have to seriously watch for, as well as the multitude of dogs that'll spawn there with the occasional Feral. If you haven't seen one of them yet, hope to have a SMG or Ak-47 to bring then down quick. They run regardless of time/settings, and good bullet sponge. Over all, Wasteland can be fun, but it's the aftermath of bombing, so unless you find a town, or a few dirt road POI's, it's deserted and dead. I've only seen chickens and rabbits running around there.
I play for long term myself, so my end goal is to have multiple bases of various designs in key locations to capitalize on looting it's respective region. Though the real grind for me, is I build a centralized Forge/Workshop at bedrock, and attempt to connect the entire set up via tunnels underground. It's my endgame goal, and it keeps my interest invested, though I still prefer to be above ground the majority if my time. On AllOurDestiny, the tunnel system was beyond invaluable as a massive body of water cut the map in half and it provided me access to the North from the South where I started. What really sealed it for me was an island just south of the main hub that I converted into a mansion/fortress, it was amazing to create, but no true snow biome so I abandoned it after over 100 days. The resources I had was ridiculous lol.
If you're playing as a Nomad, take only what you really need. At day 63, I would hope you have a minibike by now. Keep pockets of resources and mark your map where they remain, that way down the road if you do find a location you wish to settle down on, trips back won't be difficult. It's actually kind of rewarding to go back after a long time and find items you long forgotten about lol.
If you happen to find snow, you'll never worry about water ever again. Shovel a healthy stack as it only takes 1 snowball to make clean water. So a stack of say 1000 grants you 1000 bottles of clean water. Unbalanced as hell, but I'm spoiled now since finally playing in a snow biome last few months lol.
Incase you didn't know, forges, workbenches, and chemical stations can all be picked up by using a wrench. Key for a quick pick up for the forge is to wear them down without breaking them with pickaxe or fireaxe, especially since it has 1200 hp. Long as the wrench makes the final hit against it, it'll pick up. Same goes for mobile spotlights, though I would use the wrench only since they don't have much health like the workbench and chemical station. Prisons, Brothers Theater are prime locations to get 4 a pop.
But as for transporting from one base to another, best to leave behind what you really don't need. Iron, stone is easy to get anywhere, and don't forget the small grey boulders contain both along with providing lead, and nitrate or coal. Once you max out Miner 69er with a quality 540 to 600 Steel Pickaxe, 3 hits to completely destroy them is amazing.
The game is fun, but it can be ridiculously easy at times, especially if RNG blesses you. Only on day 29 of my current game (went on creative to obtain items unavailable to us on regular settings, though have a method to "craft" them still), but day 2 had a mining helmet and the 1st air drop gave me my minibike schematic. Done found nearly 10 more since then, yet had to buy shotgun and hunting rifle schematic from a trader, and my sniper rifle costed me 15k for a 430ish quality as my current one went from Q39 to Q240ish from finding parts. By morning of day 21, was already level 81. Though it should be mentioned I play 120 minute day cycles.
Good tip on traveling is to stick to the main roads. While some will come to a dead end, it will provide info on your map of dirt roads to later explore, as well as bring you to towns on your map. Early games I just went with anything or Navezgane (good for a polished structured map despite being small), but nothing is more game breaking for me than being on a map that barely has any towns to explore and loot. Averages say at least 7 towns plus main hub, but I have been on a map with less than that and plagued with just crossroads.
And incase you didn't know, edge of the map in RWG is circular, and around 3400k from center. If you haven't experienced crossing into that wasteland, expect to die in like 3 seconds as you'll take like 40 points or more of damage about every second or 2. I've seen roads run into the dead zone, towns clipped into it, to even just a corner of the town, so keep an eye out on your map, it'll show up in red.