Morloc
Arch Necromancer
I'd wondered how a game would play if setup with the zombies always walking. I presumed it'd be much easier, and appropriate for some casual gaming where I could level/quest day and night without issue.
I set the z's to always walk (I left the default Bloodmoon settings).
Kept the difficulty up on Insane.
Lowered the loot to 25%. In the pre-A17 days, I often played with 25% loot just to make things as hard as possible.
I was shocked to see just how little loot you get with 25% now! Trash pile after trash pile, nest after nest...all empty. OK...not quite...a few feathers did sometimes happen, but eggs?...not in 100 nests. Dumpsters, bookshelves....empty. I found a treasure map!....dug up the chest....EMPTY! My first air drop?.....15 sheets of paper! In over 2 weeks the only article of clothing/armor I've found is a pair of cowboy boots.
I found it necessary to use the vending machines....a LOT.
...but, hey....combat would be a breeze with all walkers; right? Sure, but not so much as I'd thought. Note: Ferals still "walk" a bit faster than their colleagues. Insane level vultures will end you. Run into a giant grey wolf in the basement?....goodbye.
The experience is turning out to be far more fun than I'd thought. The punishingly-low loot levels really force you toward the vendors, and the better-balanced economy leaves you wishing you had more coin. Feels much more "survivaly"
-Morloc
I set the z's to always walk (I left the default Bloodmoon settings).
Kept the difficulty up on Insane.
Lowered the loot to 25%. In the pre-A17 days, I often played with 25% loot just to make things as hard as possible.
I was shocked to see just how little loot you get with 25% now! Trash pile after trash pile, nest after nest...all empty. OK...not quite...a few feathers did sometimes happen, but eggs?...not in 100 nests. Dumpsters, bookshelves....empty. I found a treasure map!....dug up the chest....EMPTY! My first air drop?.....15 sheets of paper! In over 2 weeks the only article of clothing/armor I've found is a pair of cowboy boots.
I found it necessary to use the vending machines....a LOT.
...but, hey....combat would be a breeze with all walkers; right? Sure, but not so much as I'd thought. Note: Ferals still "walk" a bit faster than their colleagues. Insane level vultures will end you. Run into a giant grey wolf in the basement?....goodbye.
The experience is turning out to be far more fun than I'd thought. The punishingly-low loot levels really force you toward the vendors, and the better-balanced economy leaves you wishing you had more coin. Feels much more "survivaly"
-Morloc