- full support- resolution 2560 x 1440 ? - g-sync ? -

Mr. BuTcHi

New member
Hello,

first. I have searched the forum where I post my contribution did not really find a suitable place sorry in advance ^ ^

- 7 days to the full resolution in the resolution 2560 x 1440 ? and g-sync ? fully supported in the current - Alpha 17.2 Experimental B20 !?

I have since the Alpha Alpha 17, the problem that the game is not good at all ... it jerky strong what it has not done at all on the highest graphics setting and currently just under 52 fps in the game ... must be the resolution to 1920 x 1080 Turn down to make it sound.

also play any other games such as fifa 19 highest setting and nvidia g-sync with constant 164-165 fps.

battlefield 5 with a constant 60 -65 fps highest setting.

gta 5 highest setting 55 -60 fps only 7 days to the is total on the jerk even if I from the highest set graphics everything down to high jerks it the same way and the fps shoot at 75 fps anyway it jerky?

:apathy: - Mr. BuTcHi from Germany - :apathy:

 
It's not optimized yet, and the client is only designed for a max resolution of 1920x1080. Sure you can play at larger resolutions, but at your own risk.

The many other games you play, are not 3D Voxel games with a fully destructible terrain. They don't require anywhere near the processing power 7 Days does.

All of this information is covered in the sticky threads above.

 
ok thanks for the faster response.

1. will it still come for the resolution 2560 x 1440 and if so when about?

to walk down to 1920 x 1080 actually only causes it to jerk much less but it then blurred by the wrong scaling and zoomed zoomed in ... what can I do so that it is still as similar as it should be for my monitor?

2. g-sync is also not supported?

3. Alpha 17.2 Experimental B20 is the latest version ... when will the finished alpha 17 be there?

- Mr. BuTcHi -

 
1. Who knows. Most games aren't designed for WQHD or 2k/4k/8k screens. Some will offer support for it though.

2. G-Sync and Unity don't get along well at all. Unity would need to fix this. The current workaround is to use Nvidia Profile Inspector, goto the 7D2D profile and change GSYNC - Application State, to Fixed Refresh Rate. Or don't use G-Sync.

3. Alpha 16 went to a16.4 before it hit the final stable, but who knows. Could be 5 or 6 too. We'll know when we get there. Optimization isn't really until Beta though, when the game's core features are finished.

 
ok thanks for the faster response.
1. will it still come for the resolution 2560 x 1440 and if so when about?

to walk down to 1920 x 1080 actually only causes it to jerk much less...
What do you mean by jerk less?

I personally reported issues about "shaking screen" when looking around in game, not sure you are talking about the same or not: https://7daystodie.com/forums/showthread.php?107183-A17-Mouse-Stutter-Issue

Illustration (not in 7D2D) of the problem I have: https://static1.squarespace.com/static/525ed7ade4b0924d2f499223/t/57aa25878419c2c8e8f952a2/1470768557996/?format=500w

 
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OK thanks,

7 days to be available soon in 2560 x 1440?

1. then I have for about 20 days the problem as you can see on the picture already at this point the concrete remains wet and does not dry what is that and how do you get the problem solved?

https://www.bilder-upload.eu/bild-be6654-1551184927.png.html

2. Is it possible without cm mode (2016) solar bank

(551) solar cell

to craft? to buy? Find?

3. Is it possible in a local game where usually only 2 people play a party so that you do not always have to start a new party as soon as you start the game completely?

 
1. Probably a bug then. It has been known to happen, but it is pretty rare.

2. They will show up in traders after you've leveled bartering some.

3. No. This is how it was designed. There is no persistent party system. It is not a common feature in any game.

 
1. Probably a bug then. It has been known to happen, but it is pretty rare.

I know that it is a bug that the wet concrete at this point does not dry I just wanted to know what can I do that this bug goes away? because then he is weaker and you can not upgrade it to better concrete or steel block !?

2.this question is probably lost in the previous text!? 1? (7 days to be available soon in 2560 x 1440?)

3. Is it possible to:

(ai block damage) and

(ai blood moon block damage)

even further down for example to 10% instead of the standard at least 25%? about the .ini in the game directory?

4. Is it possible to disable the function of zombies that gives you the ability to dig down?

 
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Only time will tell, but given the nature of a 3D Voxel game, I don't think it's likely to be natively supported until after release.

1. Edit the xml data. There's probably a mod for it already too that will add the extra options. Check the modding section.

2. Not easily. It's hard-coded into the client. May be an option added for it later though.

 
2560x1440 144Hz Gsync has been working fine for me

The game is quite demanding as it currently stands, your hardware may not be up to it.

 
2560x1440 144Hz Gsync has been working fine for me
The game is quite demanding as it currently stands, your hardware may not be up to it.
------------------------------------------------------------------------------------------------------------------

2560x1440 165Hz

my hardware is completely sufficient for any game that is currently on the market and in ultra settings and 2k resolution only at 7 days to there are these problems with jerk etc as already described .. and it was already said the unity with g snyc has his problems and 7 days to not made for a 2k resolution. Therefore it is very likely that it comes from the resolution I set to 1920x1080 and Fixed Refresh Rate and it works great with the maximum graphics setting and the system is not even fully utilized!

 
@SylenThunder

where can i get this xml data. find ... or where exactly is the folder and what is the exact name of the file? Unfortunately, I do not know so well with the xml date and therefore, please, they should be a little closer to where I can reduce the value of the ...

---------

ai block damage =?

ai blood moon block damage =?

and mods i do not like no part of the original wants to let the game as good as possible orignal FunPimps;)

 
I personally could never play this game (or any other game) without G-Sync enabled anymore. G-Sync is awesome. Just make sure to use a frame limiter with it so as to not exceed your monitor's refresh rate, that way you can disable v-sync and get much higher fps. I personally limit my fps to half (aka 72fps), since I don't play competitively, I don't need 144fps in any game to enjoy it. This relieves some of the pointless stress off of the hardware.

As for running this game at 1080p on a 1440p monitor, it shouldn't be that noticeable if it was done correctly. I myself am forced to run my 1440p monitor for my media laptop at 1080p cuz my laptop didn't have the latest HDMI port, but after making some configurations, the sharpness feels just like as if it was a native resolution. So maybe you could try configuring it through Nvidia profile.

Also, fifa, GTA5, BF5 are all games that don't require very much to run well, and they're finished / polished games. I've seen ppl run those games while using onboard graphics. This is an apples to oranges comparison, especially since this game is still under development. But... we all do expect to see better optimizations and support during the beta phase of this game's development, which according to the devs, they claimed would be soon.

ai block damage is tied in with player block damage... you can already configure that when you load a game. I don't know if it can be modified separately in .xml files though.

 
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Only time will tell, but given the nature of a 3D Voxel game, I don't think it's likely to be natively supported until after release.
1. Edit the xml data. There's probably a mod for it already too that will add the extra options. Check the modding section.

2. Not easily. It's hard-coded into the client. May be an option added for it later though.


@SylenThunder

where can i get this xml data. find ... or where exactly is the folder and what is the exact name of the file? Unfortunately, I do not know so well with the xml date and therefore, please, they should be a little closer to where I can reduce the value of the ...

---------

ai block damage =?

ai blood moon block damage =?

and mods i do not like no part of the original wants to let the game as good as possible orignal FunPimps

 
There's a number of ways to do it. Most common would be to edit the zombie hand damage done to blocks in items.xml. You can also edit the values of the materials, as they have a settings for this as well. And finally, in the new stable, you could make it go down to 1% if you wanted just by editing the server config.

 
Hi guys,

i has the same problem.. Can you explain exactly:

1. Must i change the hand damage value for each zombie individually?

2. Must i change the value for each material individually?

3. I play "LOKAL", who i find the file to change the 1% ai Block Damage?

Thanks

X-Kiwi-X

 
Hi guys,
i has the same problem.. Can you explain exactly:

1. Must i change the hand damage value for each zombie individually?

2. Must i change the value for each material individually?

3. I play "LOKAL", who i find the file to change the 1% ai Block Damage?

Thanks

X-Kiwi-X
What does that have to do with: "full support- resolution 2560 x 1440 ? - g-sync"?

Plz, just create a new topic. so others can benefit from the answer to those questions.

 
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