Blasphemous
Refugee
Summary: Free-standing wire fence barrier has inaccurate hitbox.
Game Version: A19 b180
Platform: PC
OS/Version: Windows
CPU Model: Intel i7-9700k
System Memory: 16 GB
GPU Model and VRAM: nVidia RTX 2070 & 8GB
Screen Resolution: 2560 x 1440
Video Settings: Ultra
Game mode: SP Client
Did you wipe old saves? N/A
Did you start a new game? N/A
Did you validate your files? Yes
Are you using any mods? No
EAC off
Status: NEW
Bug Description:
It's difficult to hit the fence itself and the character frequently hits a block behind it.
When the object behind it is a mine for example, this can insta-kill a low-level character that tries to destroy the fence.
Detailed steps to reproduce the bug:
1) Check the attached screenshot for the item in question
2) Either use the editor to place it and put a mine behind or just spawn in one of many PoIs which have this layout of barriers
3) Aim with an axe (preferably a stone axe) in a way where both are aligned with the crosshair
4) Hit the fence
Expected result: Fence gets damaged
Actual result: A mine behind the fence explodes
I just started a new game with house rules that include permadeath. Now it says I died, spoiling the character screen. I don't consider myself at fault here.
I specifically aimed to hit one of the wooden arms of the wire fence. Instead my character hit the mine directly behind it and died. That is very uncool.
This also applies to the wooden spikes, also on the same screenshot.
Perhaps, if I hit it between the two arms, below the wire itself, it would have made sense but I'm aware that I need to be quite accurate and I aimed specifically at one of the fence's elements, yet I still died.
Please, please, please fix this.
The hitboxes on these traps have been faulty for many alphas now, I cannot understand how this is still an issue, unless this is an intended behavior, which would be even more baffling.
On a side note, is there anyway to "correct" or adjust the in-game death count at the character screen?

Game Version: A19 b180
Platform: PC
OS/Version: Windows
CPU Model: Intel i7-9700k
System Memory: 16 GB
GPU Model and VRAM: nVidia RTX 2070 & 8GB
Screen Resolution: 2560 x 1440
Video Settings: Ultra
Game mode: SP Client
Did you wipe old saves? N/A
Did you start a new game? N/A
Did you validate your files? Yes
Are you using any mods? No
EAC off
Status: NEW
Bug Description:
It's difficult to hit the fence itself and the character frequently hits a block behind it.
When the object behind it is a mine for example, this can insta-kill a low-level character that tries to destroy the fence.
Detailed steps to reproduce the bug:
1) Check the attached screenshot for the item in question
2) Either use the editor to place it and put a mine behind or just spawn in one of many PoIs which have this layout of barriers
3) Aim with an axe (preferably a stone axe) in a way where both are aligned with the crosshair
4) Hit the fence
Expected result: Fence gets damaged
Actual result: A mine behind the fence explodes
I just started a new game with house rules that include permadeath. Now it says I died, spoiling the character screen. I don't consider myself at fault here.
I specifically aimed to hit one of the wooden arms of the wire fence. Instead my character hit the mine directly behind it and died. That is very uncool.
This also applies to the wooden spikes, also on the same screenshot.
Perhaps, if I hit it between the two arms, below the wire itself, it would have made sense but I'm aware that I need to be quite accurate and I aimed specifically at one of the fence's elements, yet I still died.
Please, please, please fix this.
The hitboxes on these traps have been faulty for many alphas now, I cannot understand how this is still an issue, unless this is an intended behavior, which would be even more baffling.
On a side note, is there anyway to "correct" or adjust the in-game death count at the character screen?
