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FreakUK's Modlets

FreakUK

New member
Convenient 1-stop listing of my modlets. Unless otherwise stated, assume ALL my mods are client side - which means they need to be installed on both the server AND client, due to custom icon(s)/assets.

FRK Armor Mods (A19): Nexus / Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets***

Adds a backpack mod (+15 carry weight), Ultimate Goggles (combine looter goggles, nerd glasses, etc), and sprung boots mod(Upgraded version of impact bracing mod - increasing jump height)

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FRK Beehive (A19): Nexus / Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets***

Adds a beehive to the game to automatically generate honey!

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FRK Chicken Coop (A19): Nexus / Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets***

Adds a Chicken Coop to generate eggs and feathers.

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FRK Craftable Candy (A19): Nexus / Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets***

Kinda does what it says on the tin - Allows crafting of the candies in-game.

Ties each of the different types of candy to a perk (at level 1). (Or, get lucky, and find the schematic to unlock them all!)

DemolitionsExpert → AtomJunkies
FromTheShadows → CovertCats
LuckyLooter → EyeKandy
SalvageOperations → Hackers
Physician → HealthBar
LockPicking → JailBreakers
Electrocutioner → NerdTats
Parkour → Oh@%$*#!zDrops
Miner69r → RockBusters
Brawler → SkullCrushers
BetterBarter → SugarButts

All recipes for the candies use Sugar and animal fat, plus 1 more ingredient, which differs for each candy.

Sugar can be crafted from candies, or found in loot.

Sugar and Candy are crafted in the Chemistry station.

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FRK_Dev_Drugs (A19): Nexus / Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets***

Adds six new drugs to the dev section of the creative menu:

Dev: Amnesia! - Works like the dev respec potion, except it also clears all vanilla schematics!

Dev: Hurt Me! - Apply numerous physical debuffs. Sprained limbs, bleeds, concussion, etc.

Dev: Ipecac! - Give yourself Dysentary, and reduce your food and water by 50-60%

Dev: Ouchie! - Give yourself an abration.

Dev: Slice! - Give yourself a laceration (and associated infection/bleed chance).

Dev: 'tis but a scratch! - Break your arm and leg.

Obviously, these are of no use for a normal playthrough - they're strictly for testing mods. I needed a couple of them for a personal project, so thought I'd release them incase they're of use to another modder.

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FRK_Schematics (A18/19): Nexus / Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets***

Adds a workstation where you can craft most mod schematics, and some item and weapon schematics.

Work station is gated behind Advanced Engineering Rank 3, but the schematic CAN be found in the wild!

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FRK_Ammo_Crafting (A19): Nexus / Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets***

Changes Ammunition crafting to require specific sized casings and tips.

One thing that has always bugged me about this game, is that ammo crafting is dumbed down TOO much - all casings are the same, all tips are the same size... So I made a mod to fix it lol.

Adds Steel ammo for all 3 calibers. (9mm, 7.62mm, .44)
Bullet tips now have to be crafted for each caliber. (9mm, 7.62mm, .44)
Bullet casings now have to be crafted for each caliber. (9mm, 7.62mm, .44)
All bullets require primers
Shotgun Ammo now altered. All components require individual crafting (cases, primers, shot/slug).

Primers are crafted at a Chemistry station, Tips and Casings in the forge, as before.

Crafting of primers requires Demolition expert rank 1.

Crafting costs for tips and casings adjusted slightly.

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Convenient 1-stop listing of my modlets.

FRK Armor Mods: Nexus / Google Drive

Adds a backpack mod (+15 carry weight), Ultimate Goggles (combine looter goggles, nerd glasses, etc), and sprung boots mod(Upgraded version of impact bracing mod - increasing jump height)

FRK Beehive: Nexus / Google Drive

Adds a beehive to the game to automatically generate honey!



FRK Chicken Coop: Nexus / Google Drive

Adds a Chicken Coop to generate eggs and feathers.



Thanks FreakUK for the mods.
Beehive is what I was missing, I have only changed it a little in the way of honey, I have added bees and wasps.

The chicken coop is great.

 
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Thanks , love these ideas is there a non account needing way to get them like modlauncher or just a zip file here in the forums?
Google Drive - should be able to just click the download button :)  No need to be logged in.

 
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the default time will be just about 1.15 in game day

on 2 hour days then. Can it be edited ? to be like a once in game day kinda thing?

 
the default time will be just about 1.15 in game day

on 2 hour days then. Can it be edited ? to be like a once in game day kinda thing?
Lol I realised when I posted my last reply that I'd actually uploaded the test versions of the mods - so they'll "fill" every 2 minutes or so :classic_sad:

To change the timing, edit blocks.xml and change this line:

<property name="GrowthRate" value="150"/>


to however many real-life minutes you want ( so, if you're playing 60 minute days, and want once a day, change it to about 45, etc)

 
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2.5 hours. Which is what it should have been initially lol - so every 2-3 in-game days

 
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so 2 hour days and I want it once an in game day I'd want to set it to 120... SO the number is how many IRL mins?

also  which lvl is the coop unlocked at?

 
Yep - although you'd be better off setting it just under - maybe 110, to allow for any quirkiness in the game.

Both the coop and the beehive SHOULD unlock at level 1 of Living Off The Land

 
Hi, thanks for this mod! 

I've been testing it and lowered the growth rate to 2.0 but it doesn't seem to be working. Are there any limitations to take into account?

EDIT: Fixed

 
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