The_Great_Sephiroth
Refugee
I updated today when it rolled out and I must say, the new version is incredible. Very awesome work you guys did this past year. However, I have a nagging issue my dual GTX 1070's won't let go. I am locked at 60fps (60Hz) for whatever reason. When the update applied I went into AppData/Roaming and deleted the 7 Days folder completely (SHIFT+DEL). I started it with the launcher option, disabled EAC, set exclusive fullscreen, and saved/ran the game. Set everything to max and checked it out.
I have a Dell S2417DG monitor, which is a G-Sync, 2K monitor. I am running in 2K. Other games with Unity (A16, Subnautica, The Forest, etc) run around 143fps. A17 is locking me into 60fps despite exclusive fullscreen mode. Is there a way to tell the game to run 144Hz or is this some kind of forced lock for other (timing?) reasons? I doubt the game is using SLI, though I have yet to check. I know A16 didn't run in SLI.
So how can I get around this? I need vertical sync on for G-Sync to function correctly and with it off it claims to render insanely high framerates, but the monitor is at 60Hz for whatever reason, meaning that only 60 frames are being seen. V-Sync must stay on, so for those who don't understand this, please do not ask me to disable it. This is an issue with exclusive fullscreen setting the refresh rate to 60Hz, not being unable to push it.
*UPDATE*
I enabled both SLI and G-Sync indicators. Neither is working in A17. G-Sync worked fine in A16, but the game is doing something to prevent it from enabling in A17. I checked in both Ark (UE4.5.1) and Subnautica (Unity) and both SLI and G-Sync work in Ark, and G-Sync works in Subnautica. SLI has never been supported in Subnautica, so no SLI is normal. Seems like Unity is abount fifteen years behind in tech in not supporting SLI, but that is not my issue. What's changed in A17 which could prevent G-Sync from working in exclusive mode?
*UPDATE*
I double-checked my system setup and nothing special is set. In my global profile the refresh rate is set to the max available, which is 144Hz. The game is seen under "Manage 3D Settings", but nothing is set for this game. It is all at default settings, so nVidia and/or my system is not overriding anything in-game. The game apparently is forcing 60Hz when it goes into exclusive fullscreen, which I could probably deal with, but something is going on which is preventing G-Sync from enabling which causes micro-stutter even at 54fps, and is giving me a headache. I am not sure what is going on which would prevent G-Sync from enabling only in this game (G-Sync works even in Age of Empires 2 HD), but I need this issue fixed more than anything. Then we can figure out what's up with the 60fps lock.
Oh, and when I bring up the menu on my monitor while 7 Days is running, it tells me that I am in "2560x1440, 60Hz, G-Sync Mode", so the monitor, despite being forced into 60Hz, is able to do G-Sync, but something with this game tells the driver or my hardware not to enable it. Well, something doesn't seem right to the driver or hardware, because it is not enabled. I have the indicator turned on and I see it in Ark, The Forest, Subnautica, and basically everything else, but not in 7 Days.
I have a Dell S2417DG monitor, which is a G-Sync, 2K monitor. I am running in 2K. Other games with Unity (A16, Subnautica, The Forest, etc) run around 143fps. A17 is locking me into 60fps despite exclusive fullscreen mode. Is there a way to tell the game to run 144Hz or is this some kind of forced lock for other (timing?) reasons? I doubt the game is using SLI, though I have yet to check. I know A16 didn't run in SLI.
So how can I get around this? I need vertical sync on for G-Sync to function correctly and with it off it claims to render insanely high framerates, but the monitor is at 60Hz for whatever reason, meaning that only 60 frames are being seen. V-Sync must stay on, so for those who don't understand this, please do not ask me to disable it. This is an issue with exclusive fullscreen setting the refresh rate to 60Hz, not being unable to push it.
*UPDATE*
I enabled both SLI and G-Sync indicators. Neither is working in A17. G-Sync worked fine in A16, but the game is doing something to prevent it from enabling in A17. I checked in both Ark (UE4.5.1) and Subnautica (Unity) and both SLI and G-Sync work in Ark, and G-Sync works in Subnautica. SLI has never been supported in Subnautica, so no SLI is normal. Seems like Unity is abount fifteen years behind in tech in not supporting SLI, but that is not my issue. What's changed in A17 which could prevent G-Sync from working in exclusive mode?
*UPDATE*
I double-checked my system setup and nothing special is set. In my global profile the refresh rate is set to the max available, which is 144Hz. The game is seen under "Manage 3D Settings", but nothing is set for this game. It is all at default settings, so nVidia and/or my system is not overriding anything in-game. The game apparently is forcing 60Hz when it goes into exclusive fullscreen, which I could probably deal with, but something is going on which is preventing G-Sync from enabling which causes micro-stutter even at 54fps, and is giving me a headache. I am not sure what is going on which would prevent G-Sync from enabling only in this game (G-Sync works even in Age of Empires 2 HD), but I need this issue fixed more than anything. Then we can figure out what's up with the 60fps lock.
Oh, and when I bring up the menu on my monitor while 7 Days is running, it tells me that I am in "2560x1440, 60Hz, G-Sync Mode", so the monitor, despite being forced into 60Hz, is able to do G-Sync, but something with this game tells the driver or my hardware not to enable it. Well, something doesn't seem right to the driver or hardware, because it is not enabled. I have the indicator turned on and I see it in Ark, The Forest, Subnautica, and basically everything else, but not in 7 Days.
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