For anyone who noticed the wrong place for level kdz, just put it under the compass in windows.xml
<rect name="playerInfo" size="700,100" depth="99" pos="500,0" controller="CharacterFrameWindow">
<sprite depth="3" pos="-40,4" size="150,20" color="[darkGrey]" foregroundlayer="true" type="sliced"/>
<sprite depth="4" pos="-40,4" size="150,20" color="{xpcolor}" sprite="menu_empty3px" type="filled" fill="{xp}" globalopacitymod="1.5"
controller="ToolbeltWindow" standard_xp_color="85,125,180,200" updating_xp_color="[green]"
deficit_xp_color="[red]" xp_fill_speed="3.5"/>
<rect>
<panel name="header" height="15" depth="1" pos="9999,9999" backgroundspritename="ui_game_panel_header">
<label depth="2" name="characterName" pos="42,-6" size="150,32" text="" font_size="32"/>
<label depth="2" name="levelNumber" pos="240,-10" size="80,28" text="" color="[lightGrey]"/>
</panel>
<rect visible="{showcharacter}" pos="9999,9999" >
<panel name="previewFrame" depth="0" pos="0,0" width="10" on_press="true" on_hover="true" disableautobackground="true" snap="false">
<rect>
<texture depth="2" name="playerPreview" material="Materials/Transparent Colored" size="8,8" globalopacity="false"/>
</rect>
</panel>
</rect>
<label depth="5" name="TextContent" pos="-35,4" font_size="18" color="[white]" justify="left" pivot="topleft" text="Level: {playerlevel} - {playerxptonextlevel}" controller="PlayerStatsWindow"/>
<label name="playerXP" font_size="18" pos="135,4" controller="PlayerStatsWindow" color="[white]" depth="5" effect="outline" text="KDZ - {playerpvpkills} | {playerdeaths} | {playerzombiekills}" justify="left"/>
</rect>
</rect>