I've been trying to post this for days, but either the forums or steam was borked and I couldn't link my account till today.
Mac users on Mojave can play A17 without crashing if they simply launch 7d2d from Finder (7DaysToDie.app) instead of using steam or the launcher.
You can find 7DaysToDie.app by right clicking in steam and selecting "properties" then "local files" and finally "browse local files". Alternatively, you can find it under ~/Library/Application Support/Steam/steamapps/comon/7 Days To Die.
The crash is happening because there is a bug in the logging system causing an uncaught exception when the logfile tries to roll over. This avoids this by not passing the logfile parameter to 7d2d. This will presumably have the side-effect of disabling logging.
FWIW I don't think this issue is directly related to code TFP wrote. Judging by the fact it is C++ code I'd say either Unity builtin code or some 3rd party logging plugin they use.
Enjoy and Merry Christmas!
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Hmmm wrong general discussion. Sorry about that. Flagging a moderator to move.
Mac users on Mojave can play A17 without crashing if they simply launch 7d2d from Finder (7DaysToDie.app) instead of using steam or the launcher.
You can find 7DaysToDie.app by right clicking in steam and selecting "properties" then "local files" and finally "browse local files". Alternatively, you can find it under ~/Library/Application Support/Steam/steamapps/comon/7 Days To Die.
The crash is happening because there is a bug in the logging system causing an uncaught exception when the logfile tries to roll over. This avoids this by not passing the logfile parameter to 7d2d. This will presumably have the side-effect of disabling logging.
FWIW I don't think this issue is directly related to code TFP wrote. Judging by the fact it is C++ code I'd say either Unity builtin code or some 3rd party logging plugin they use.
Enjoy and Merry Christmas!
- - - Updated - - -
Hmmm wrong general discussion. Sorry about that. Flagging a moderator to move.
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