Mephistopheles
Refugee
I encourage everyone to try this if you are bored with the game like I was. Here are the guidelines...
1. Start a new RNG map, 4096 in size.
2. Craft what you need to complete the noob quest but then destroy everything you have crafted. This will enable you to get the starter xp reward and find a trader, but from here on out, no crafting of anything is allowed.
3. I repeat, no crafting. Ever. The only items you can use are items that you have scavenged or bought from a trader.
How does this affect gameplay?
For starters, your immediate focus is on finding food, water, and tools, as well as questing at the trader. Don't accept any Buried Supplies quests until you have a shovel, unless you like digging with your fists. Finding a Hardware store should be in the back of your mind until you get all the basic tools you need. Gas stations also have tools sometimes. No nerdpoling unless you have found some frames, so you'll need to think about escape plans and safe night spots because dogs and wolves will appear out of nowhere and if you haven't found a weapon, they're not going to be fazed much by your punches. All the points you used to spend on crafting, you'll want to use instead on bartering, loot quality, strength, stamina, etc... While you cannot craft anything, you're still able to add complete mods you find, or even assemble a minibike if you can find all the components. Wrenching will be a good source of income. Since you'll be selling everything you used to use for crafting, take special care with determining if something is worth more after scrapping it. There's a lot more nuance to playing this type of game that I'll let you discover. But I will say that it's a LOT more fun.
Worth mentioning is that I have modded my xmls so that there are more traders, more xp for killing tougher mobs, among other changes. This style of play would be really bad if there's only 1-2 traders on your 4k small map. So if you're interested in my modded xml files, feel free to ask and I'll upload them somewhere.
Let me know what you think about this.
1. Start a new RNG map, 4096 in size.
2. Craft what you need to complete the noob quest but then destroy everything you have crafted. This will enable you to get the starter xp reward and find a trader, but from here on out, no crafting of anything is allowed.
3. I repeat, no crafting. Ever. The only items you can use are items that you have scavenged or bought from a trader.
How does this affect gameplay?
For starters, your immediate focus is on finding food, water, and tools, as well as questing at the trader. Don't accept any Buried Supplies quests until you have a shovel, unless you like digging with your fists. Finding a Hardware store should be in the back of your mind until you get all the basic tools you need. Gas stations also have tools sometimes. No nerdpoling unless you have found some frames, so you'll need to think about escape plans and safe night spots because dogs and wolves will appear out of nowhere and if you haven't found a weapon, they're not going to be fazed much by your punches. All the points you used to spend on crafting, you'll want to use instead on bartering, loot quality, strength, stamina, etc... While you cannot craft anything, you're still able to add complete mods you find, or even assemble a minibike if you can find all the components. Wrenching will be a good source of income. Since you'll be selling everything you used to use for crafting, take special care with determining if something is worth more after scrapping it. There's a lot more nuance to playing this type of game that I'll let you discover. But I will say that it's a LOT more fun.
Worth mentioning is that I have modded my xmls so that there are more traders, more xp for killing tougher mobs, among other changes. This style of play would be really bad if there's only 1-2 traders on your 4k small map. So if you're interested in my modded xml files, feel free to ask and I'll upload them somewhere.
Let me know what you think about this.