Fortitude: Tomahawk, Magnum and Swords

Adam the Waster

Well-known member
Fortitude is a glass that can be op but why not add more: 

Rn we have brawling and ARs: and as part of a future video I wanna do. I wanna discuss new weapons and builds for classes. 

Magnum enforcer: ranks unlock at level 1 fortitude

(Rookie, cop, sheriff, Ranger, Magnum enforcer) adds extra damage per kill. 

Weapons:

tier 0: pipe hand Canon 1 shot 

tier 1: hunting carbine 2 shot 

Tier 2: Magnum 6 shot revolvers 

Tier 3: trail carbine: Lever action 7 shots

Tier 4: Deagle: 8 shots simi auto can mod to be full auto

I think personally separating Magnums from pistols would make stealth a little bit more challenging and give an extra Build to use

Tomahawks:

Perk: Cazador

ranks:  tribal, warrior, warlord, Chieftain, cazador 

new throwable class:

While it can be used as a melee but cannot be modded. They do stack and if one breaks then it breaks.... duhh  Deals great limb damage And able to charge your throw to deal even more damage!!! 

Tier: 0: stone Tomahawk 

Tier 1: scrap Tomahawk 

Tier 2: iron throwing axe

Tier 3: steel Tomahawk 

I think tomahawks would make sense in a game setting like this

Swords: 

Perk: crusader the Apocalypse 

Ranks: squire, knight, Templar, Inquisitor, crusader. 

Swords are great for chopping limbs like a machete (same animations too) but they don't have a stealth bonus, can't harvest animals as well and uses more stamina 

Tier 0: stone sword 

Tier 1: scrap sword

Tier 2: iron sword 

Tier 3: steel sword 

 
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