Adam the Waster
Well-known member
Fortitude is a glass that can be op but why not add more:
Rn we have brawling and ARs: and as part of a future video I wanna do. I wanna discuss new weapons and builds for classes.
Magnum enforcer: ranks unlock at level 1 fortitude
(Rookie, cop, sheriff, Ranger, Magnum enforcer) adds extra damage per kill.
Weapons:
tier 0: pipe hand Canon 1 shot
tier 1: hunting carbine 2 shot
Tier 2: Magnum 6 shot revolvers
Tier 3: trail carbine: Lever action 7 shots
Tier 4: Deagle: 8 shots simi auto can mod to be full auto
I think personally separating Magnums from pistols would make stealth a little bit more challenging and give an extra Build to use
Tomahawks:
Perk: Cazador
ranks: tribal, warrior, warlord, Chieftain, cazador
new throwable class:
While it can be used as a melee but cannot be modded. They do stack and if one breaks then it breaks.... duhh Deals great limb damage And able to charge your throw to deal even more damage!!!
Tier: 0: stone Tomahawk
Tier 1: scrap Tomahawk
Tier 2: iron throwing axe
Tier 3: steel Tomahawk
I think tomahawks would make sense in a game setting like this
Swords:
Perk: crusader the Apocalypse
Ranks: squire, knight, Templar, Inquisitor, crusader.
Swords are great for chopping limbs like a machete (same animations too) but they don't have a stealth bonus, can't harvest animals as well and uses more stamina
Tier 0: stone sword
Tier 1: scrap sword
Tier 2: iron sword
Tier 3: steel sword
Rn we have brawling and ARs: and as part of a future video I wanna do. I wanna discuss new weapons and builds for classes.
Magnum enforcer: ranks unlock at level 1 fortitude
(Rookie, cop, sheriff, Ranger, Magnum enforcer) adds extra damage per kill.
Weapons:
tier 0: pipe hand Canon 1 shot
tier 1: hunting carbine 2 shot
Tier 2: Magnum 6 shot revolvers
Tier 3: trail carbine: Lever action 7 shots
Tier 4: Deagle: 8 shots simi auto can mod to be full auto
I think personally separating Magnums from pistols would make stealth a little bit more challenging and give an extra Build to use
Tomahawks:
Perk: Cazador
ranks: tribal, warrior, warlord, Chieftain, cazador
new throwable class:
While it can be used as a melee but cannot be modded. They do stack and if one breaks then it breaks.... duhh Deals great limb damage And able to charge your throw to deal even more damage!!!
Tier: 0: stone Tomahawk
Tier 1: scrap Tomahawk
Tier 2: iron throwing axe
Tier 3: steel Tomahawk
I think tomahawks would make sense in a game setting like this
Swords:
Perk: crusader the Apocalypse
Ranks: squire, knight, Templar, Inquisitor, crusader.
Swords are great for chopping limbs like a machete (same animations too) but they don't have a stealth bonus, can't harvest animals as well and uses more stamina
Tier 0: stone sword
Tier 1: scrap sword
Tier 2: iron sword
Tier 3: steel sword