Grant Hammond
New member
Thank's. And also sweet!
I bet my life savings that you've never coded a game before. Also, they're not small updates, if you read the release notes and paid any attention at all, you'd know that.is there like two guys working on this game? "Because it takesssss SO...... Long for a small update."
If the core engine is done (projectile math, drawing, texturing, sound, collision, etc.), then code-wise I don't think that there is that much to do; that being said there are a lot of other things that do take a long time such as: balance, code implementation (how something will be accomplished, which affects ease of writing, debugging, editing, and understanding code), UI (design simplification of complex devices for the player's sake, dwarf fortress is an extreme where this was not done at all), PR (forum, steam, etc.), and all kinds of other stuff.I bet my life savings that you've never coded a game before. Also, they're not small updates, if you read the release notes and paid any attention at all, you'd know that.
That is a big if, and we know the core mechanics are not anywhere near done.If the core engine is done (projectile math, drawing, texturing, sound, collision, etc.), then code-wise I don't think that there is that much to do;
You can allready use XBox Controller. Take Pinnacle Game Profiler.800.000$ ... Support XBOX-360 Controller,
I don't think you know what you are talking about as well as you think you do. By no means is there not "that much to do" from a code standpoint. The core engine is far from complete, they've already mentioned having to drastically rework the collision system for smooth terrain and I suspect other engine features like rendering have plenty of work (whether features or optimization/performance) yet to be done as well as the stuff you mentioned and more.If the core engine is done (projectile math, drawing, texturing, sound, collision, etc.), then code-wise I don't think that there is that much to do; that being said there are a lot of other things that do take a long time such as: balance, code implementation (how something will be accomplished, which affects ease of writing, debugging, editing, and understanding code), UI (design simplification of complex devices for the player's sake, dwarf fortress is an extreme where this was not done at all), PR (forum, steam, etc.), and all kinds of other stuff.
Also, a note from somebody who is learning code: its 40% writing it, 50% debugging it, and 10% pounding your brain trying to figure out why your code compiles and works in every instance except one.
I've never coded a game before, but I've seen a lot of how programming code works (thanks to my brother) to understand it takes a long ass time to get anything done, unless you really have a good understanding of how to make it work. And even then...I bet my life savings that you've never coded a game before. Also, they're not small updates, if you read the release notes and paid any attention at all, you'd know that.
and y'all made it......it's like 501,050 something like that:angel:Many people on the forums now have discovered the game and joined a while after the Kickstarter happened and may not be familiar with it or the details contained. I'd noticed some people often posting ideas here that were already planned.
So to make it easier for people to refer back to, here is list of stretch goals we reached that are planned to be added to the game over time:
View attachment 424
Wonder if that includes the masses of sales gained from Steam direct purchases, lol. (like myself)and y'all made it......it's like 501,050 something like that:angel: