PC Food, water and meds should work instantly

I do feel meds to cure sicknessess SHOULD take time to work, irl you take medicine for something, it never works right away, sometimes you have to be on the stuff for a month+ before it even shows any effect at all.
I do however, feel that food/water should be instant in terms of the food/water bars, but the healing/stam regen from hydration should stay as is. I'd also like drugs like pain killers, vitamins, steroids etc to take the water right away, insted of slowly over time.

These are just my preferences though.

P.s. I don't think infection is fatal anymore by itself, final stage will reduce you to 30 max health due to how fast it damages your health, but if your in a safe spot, you can just wait it out. I'd bet dysentery(sp?) is no longer fatal either.
i agree, that curing desease takes time. but big thing is: we need indicator, that it is working, not just guessing, it may work.

so perhaps it is possible to divide red health bar. lower part stay red and indicates your max health and current health. upper part is green, if not infected. turns orange, if infected/poisoned and after apply meds start turning green again. same way as stamina blue and grey.

you can make that idea better, i'm not very clever with those things

 
I don't mind it. I can focus on more than one thing at a time, so it is nothing to me. Also, it's a damn shame real meds don't work instantly. God should fix that bug in the reality of things. Got a sinus infection? The second you swallow penicillin it should instantly digest and cure your nose, your nose should clear, and you should be able to run a marathon! Oh wait, it doesn't work that way here either, does it?

On a serious note, this just makes you plan ahead a bit more. It literally changes NOTHING for the average player. Oh wait, Ark is this way also. I cannot recall if The Forest is. Either way it's a common thing. Are you seriously saying you look over, realize your water or food is almost gone, and then freeze in place until you eat enough or drink enough to be full? Seems silly to me.

 
I don't mind it. I can focus on more than one thing at a time, so it is nothing to me. Also, it's a damn shame real meds don't work instantly. God should fix that bug in the reality of things. Got a sinus infection? The second you swallow penicillin it should instantly digest and cure your nose, your nose should clear, and you should be able to run a marathon! Oh wait, it doesn't work that way here either, does it?
On a serious note, this just makes you plan ahead a bit more. It literally changes NOTHING for the average player. Oh wait, Ark is this way also. I cannot recall if The Forest is. Either way it's a common thing. Are you seriously saying you look over, realize your water or food is almost gone, and then freeze in place until you eat enough or drink enough to be full? Seems silly to me.
That's an awfully long sword there Seph.... sure you're not compensating for something?

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Sorry just... always wanted to say that.

 
We get it. You love all things A17. Civil conversations about things people do not like ARE allowed too you know.
Sorry to enjoy the game. And no, I don't love everything : during the previous alpha, TFP has yielded a lot of claims to satisfy some players. I find it a bit unfortunate but I am happy to mod what seems to me to go in the direction of ease. But as Anabella suggests, I'll change what's needed to make it work for me. Would you be one of those who don't like this version AND are angry after those who appreciate it ?

 
Agree. While it's "realistic" to take some time to drink and eat, coupled with the huge food/water drain it means I now must eat ...then drink.. then wait.... then eat...then drink..then wait...then... well, I just wanna eat eat drink drink and be on my way and not waste a couple of minutes...

Or more likely, I eat, drink, then intend to go back and eat and drink, but forget and 15 mins later realize I'm only at 70 % and being penalized by the game for not being 100 % full :p

 
tldr; Since you can overeat and overdrink somewhat and buffs stack, just eat or drink the amount that puts you over 100% approximately and continue.

Do you have problems with adding numbers in your head? If not, maybe you might like to know that these buffs stack (really pretty sure I am :02.47-tranquillity: )

So if I'm at 70 food (or health) I can just shove in 2 bacon and eggs (=~25 stamina(?)) and expect to be at about 120% food now.

Likewise if I think a drink may be necessary, I just drink one red tea, notice that I'm at 55 water (for example) and then know to drink another two red teas, that will end up at about 120%. Then immediately continue with whatever I was doing. (It would be better if a separate water bar was there, but that is for a different discussion).

 
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About a one second time period where the stat (Water, Food, Oxygen) slowly recovers, has felt about right for me in the games I have played.

 
i agree, that curing desease takes time. but big thing is: we need indicator, that it is working, not just guessing, it may work.
I agree with this especially. There has to be some indication that what we took is doing something. I can see the food and drink and stamina meters tick up, but I can't tell if I'm being cured or not and that's annoying.

 
Why do you wait between eating and drinking? I eat and when the animation finishes I drink. Water and food go up together. I must be missing something.

 
Why do you wait between eating and drinking? I eat and when the animation finishes I drink. Water and food go up together. I must be missing something.
I think maybe because some food also hidrates( I know some cans do this).

Imho, I don't mind new behaviour/animation. But I would preffer to have additional layer on food/water bar, that shows instantly how much it would fill up to, while current one slowly goes up etc.. Would make more sense, both for immersion and for gameplay mechanic, instead of waiting to see if your hidration/hunger bar is full enough.

 
The downside I see to instantaneous is having a stack of meat on your belt for use while meleeing to keep your health up during a fight. I think it would be too OP and you can bet people would use it that way.

You don’t have to wait for the effects of eating to finish before eating again. You can eat three meals in a row and the game sums up everything you’re owed and gives it to you.

 
I think maybe because some food also hidrates( I know some cans do this).
Imho, I don't mind new behaviour/animation. But I would preffer to have additional layer on food/water bar, that shows instantly how much it would fill up to, while current one slowly goes up etc.. Would make more sense, both for immersion and for gameplay mechanic, instead of waiting to see if your hidration/hunger bar is full enough.
Don't let your math teacher know that you can't immediatley calculate that in your head. You do know you can overeat and overdrink somewhat, right?

 
Don't let your math teacher know that you can't immediatley calculate that in your head. You do know you can overeat and overdrink somewhat, right?
Heh, love the snarkiness in some people over simple stuff. Don't worry, after several years of teaching math at college, I think I can handle that, thank you.

Anyhow, it's just quality of life feature, which may come in handy when a player is in rush to do X-Y-Z thing. It's not like it will be added anyway.

 
Anyhow, it's just quality of life feature, which may come in handy when a player is in rush to do X-Y-Z thing. It's not like it will be added anyway.
If you think about the situations in which you are in a rush to gain healing because you need to do x, y, and z thing, I can almost guarantee you that it is dog x, dog y, and dog z.

In such cases I see instaneous health regen from food as closer to being an exploit than a quality of life issue. ;)

 
If you think about the situations in which you are in a rush to gain healing because you need to do x, y, and z thing, I can almost guarantee you that it is dog x, dog y, and dog z.
In such cases I see instaneous health regen from food as closer to being an exploit than a quality of life issue. ;)
Haha, agreed about dogs. :D

Yea, as I said, imho I don't see any issues with the current system, makes sense. I mean, okay, bandages should stop bleeding instantly, first kit maaaybe provide instant health(I really don't mind if it works over time), but food and water.. Ehh.

 
That these are no longer instant is one of the better changes this release. Food and water could be a bit quicker but basically the game just needs much better messaging/indicators, especially with meds.

 
The downside I see to instantaneous is having a stack of meat on your belt for use while meleeing to keep your health up during a fight. I think it would be too OP and you can bet people would use it that way.
You don’t have to wait for the effects of eating to finish before eating again. You can eat three meals in a row and the game sums up everything you’re owed and gives it to you.
I have done that but have noticed a lot that water didn't seem to go up like it should have. Not sure it is was weather that i wasn't aware of (no coloring or anything around the edge of the screen) or just a bug.

But that still doesn't fix the meds like antibiotics, honey, or splits. Which I can't tell if they are really doing a dang thing or if the debuff just finally wore off later. It is extremely annoying.

 
The downside I see to instantaneous is having a stack of meat on your belt for use while meleeing to keep your health up during a fight. I think it would be too OP and you can bet people would use it that way.
You don’t have to wait for the effects of eating to finish before eating again. You can eat three meals in a row and the game sums up everything you’re owed and gives it to you.

I believe there is a small food/water excess that the game keeps track of and its very small, what I've seen is 10 over and what some say is 50 over. Everything else is not counted, so it appears anyway.

A good test is wait until you are at 50 water and then drink 3 fresh water, one after another. Its interesting, I gain +30 water and not the +60 as I had hoped.

 
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personally i like the delayed effects for the most part. taking medicine and waiting and hoping it works adds a level of realistic anxiety that makes infections a serious concern. that said i think we there should be some kind of healing buff notification for nothing else but some confirmation the game recognized you are applying medicine. being vague on its effectiveness i like, questioning whether the game engine recognizes my action i dont. like the way food and drink work as is, but i would like some higher level instant effect healing. having pain pills as the only instant heal is ok, if we could craft them at some point.

 
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