Vocal minorities are the enemy of fun gameplay for the majority in every ongoing game project I've ever seen. Every single one.
I know I'm late... but this grinds my gears.
Same as MM said that more experienced players have different views to new players.
Back when I started with minecraft, I learned through tutorials. It was so early there was no complexity, but because nothing was explained, you had to at least somewhat look it up.
You know what I have 99% of my hours in? Tekkit. Because it gives the game a depth without changing the core principle.
This is what this forum has been saying since I first joined it. We want lategame.
But unneeded complexity.
A well done system introduces complexity as it goes.
A game I recently played again is "My time at portia" a "harvest moon" type of game.
And there are 100 different ways to make money, all of them need like 5 steps to it.
So what do they do? They introduce them in steady streams. On day 2 you can only collect debris. On day 3 you get allowance to craft tools. On day 7 you get ressources to build a garden. On day 7 you are allowed in the mine...
And so on. This continues nearly a year into the game. With more complex things coming basicially every day.
If I were thrown in this world with all the options on day 1 I would have gone mad.
And this is something that LBD did on its own. You increased as you went on to do them. So IC knowledge increased with your ooc knowledge of the best lootingspots, best ways to fight zombies and so on. Until you finally were able to attack a small village. Once you were able to take care of dogs and bees, you'd go in a city for that sweet loot.
It was a natural progression.
Now its -> Day 1 find trader and a nearby city, loot all day until horde, either cheese it by hiding on a huge city poi or have so much ammo on day 7 that you just rambo through this.
It is a looter shooter more to the likes of doom. A good one, with some funny building and crafting elements... but lets revise what lost its complexity:
Leveling has become the nr 1 thing to do. Back in the good old days it was said "OMG they level up on cacti!" and instead of removing that possibility they replaced it with a generic XP system, where you learn recipes from leveling up and you level up however you like. Which sounds fine, until you see that it completely ruins progression.
You do not need to explore anymore to get better loot. You do not need to fight any zombie to learn to hit/shoot better. You just do whatever you can grind the best with. How is that different from Cactileveling?
Take whatever excuse and put it on the cacti thing and see how well it fits.
EVERYTHING revolves around leveling. Back in the day, everything revolved around the things you did. Not only was it more immersive, it was a natural guideline to progression.
To get back at my original point after this rant:
Complexity doesnt mean overwhelming the player. It means giving a learning curve.
We get difficulty based on regions now. Which is great. It's a good example. Where you start out easy with base ressources like food dirt and stone and lots of food, but low loot, until you go deeper and you encounter more difficulties surviving because it was struck harder, but it also has better loot, meat and plants is replaced by better conserved foods until you finially make it to the irradiated area, where all the strongest enemies are, but also the loot is immense!
You can set this curve as steep as you like, because the player chooses his current capability. It doesnt mean "players will be overwhelmed". It is a natural difficulty curve and this is what players in this forum want. A longer curve that gets more difficult in the endstages. Nothing to do with the early game.
Certainly some things would do well to be more challenging early on, but that doesnt mean new players would suffer.
Ugh im ranting again. They have their vision... I disagree... strongly. But they did make a lot of good... yes awesome changes for A18... so who knows... maybe they need to walk through @%$*#! to get to the sunny side of the street... who knows.