Xtrakicking
Refugee
No one is asking for a sharp stick fest, we're asking for balance and consistency. You can make a fun and complex mechanic user friendly, and the best evidence of that is your new ISS system.No you guys are not players, you are back seat designers who want a grindy complicated sharp stick fest (well most of you anyway). Players are guys who just bought the game today, and maybe guys who play 20 or 100 hours. You guys are obsessed and have 5000 hours and because of that you want more and more challenge. If you could mind wipe you would just get in and enjoy the game more now than ever but because you are tainted with 18 alphas that cannot be undone. I think the game is way way way way way too easy. But I have 15000 hours so I cannot take my experience and pass that on to a new player. So you have to be smart and watch new players play without coaching them. If they get it you did a good job, if they need wikis and friends coaching them to do everything then you suck and need to change your designs or make it more user friendly.
Snip for space
At the end of the day its not done and you guys are bored so nit picking this is life right now I guess. I say wait til you play it as a whole with all the changes then judge it.
I get it. The new ISS system makes the game harder, and you want to compensate by making hunger less of a problem. We'll see what happens then; though the fact that hunger is a tier 1 problem in a zombie apocalypse game is funny to me.