This is like every other maintenance routine in the game. Those who actually like survival games will find it a fun mechanic and enjoy it for the added challenge, those who do not like survival games but still want to play this game will call it a grind and monotonous and will hate it claiming "it doesn't really add any challenge. It's just boring."
I agree and disagree with you here Roland, you can like survival games but not enjoy a food spoilage mechanic if the food spoilage timers are not very well balanced, with as (yes im going to say it ) Tedious as farming has been made now (no longer action button to pick up crops, now you have to harvest via left click and waste stamina lol )
That will never be properly balanced for online servers if it works the same way servers work now, you make food, log off, log back in and your food has spoiled unless you can greatly preserve them.
Food spoilage makes the early game a daily struggle and the development of preservation tech a milestone in the game that is rewarding.
Stamina is a bigger issue (run 5 seconds rest 5 seconds run 5 seconds ), and preservation isn't a milestone, its a mandatory need, you can't really call it rewarding when its a mechanic that is rather forced on the player as those that try to circumvent will more than struggle, right now too many techs are needed just so you can explore, much less feel like you're a rat trapped in a cage.
Eventually you do want to reach a point when food and water are not an issue but you want that point achieved by the player's actions
I've killed 300 zombies, now I'm a trained chef from all that KILLING EXP. This makes no sense. I get it by farming zed and putting points into a skill to unlock it; that's not immersive, its a grind.
There is way more to a survival game than thrusting unrealistic expectation on the player with trivial food spoilage system then advocating "If you don't like it then you don't like survival games" , lately (for the past 3 or so years) TFP have gone this trend where the idea to challenge the player is basically to cripple the player all while buffing zeds.
"If you don't like it then you don't like survival games"
I disagree. Don't starve has food spoilage but I couldn't get enough of that game, why, because food was much easier to manipulate in that game.
It just depends on how its implemented is all. I'm for it, if its done well, im against it if you do it anything like your temperature system.
Pssssttt... the players aren't dying on the 7th day..what do we do?
Lets take away everything and make zeds stronger.
I shouldn't need 10 different perks just to play the game normally.
Before anyone starts to troll, I have no problems playing the game on any mode and thriving right now. Save your assumptions.
Nothing about this game has really changed, simply more is taken from the player with every passing update.
Give me a challenge through challenge, not artificial difficulty by gimping the player.
I want to play the game, not be stuck in a work routine. Exploration is a huge part of that, but instead when I open a bag, 7 zeds spawn out of thin air and drop ontop of me. :s