InfiniteWarrior
Survivor
Has nothing to do with it at all.Everything flows, everything changes
Not really. Choice and consequence RPGs have been reduced to choice of weapon, choice of armor, choice of ammo, choice of how one's character looks, etc., superficialized and stripped of anything that might be considered controversial and, therefore, might affect sales. Afficionados of the game type have become an unserved and/or underserved audience in the process of steralization -- steralization of anything life affirming and soulful in favor of pure mechanics.Old games that required you to remember a lot have fallen out of fashion
RPGs with branching questlines, choice and consequence that significantly alter the game world, the player character and the "lives" and/or fates of entire towns and characters are produced exceptionally rarely anymore and the reason for this, to hear Tim Cain tell it, is that there is a reluctance in the industry to produce them because one risk averse entity or other insists the time and money is being spent on "creating content no one will ever see," which is ridiculous because the nature of such games is what accounted for their replayability in the first place. People replayed them to access the content blocked off by the choices of each character they created upon the occasion of a new playthrough with a new character.
"Creating content no one will ever see" is a pathetic excuse for the phenomenon noted above: the reduction and superficialization of RPGs purely in the interest of obscene levels of corporate profit-mongering from the "masses". That's why people are now speaking of "modern RPGs" as a separate category from the deep, meaningful and enjoyable RPGs produced before the financial sector invaded everything, including the production of video games, in the late nineties and early aughts. So, we'll probably never see the likes of Fallouts 1-3 and New Vegas ever again unless something in the industry changes drastically.
Last edited: