While I am not as irked as some about the whole food poisoning from food you make I would like to point this out: Being a better cook in real life does actually equal less run in's with food poisoning. That's because a good cook practices proper food safety procedures! They recognize the tell tell early signs of food spoilage and throw food out that is unsafe to eat or turning. they understand how long something can be kept before it turns, and understand how to properly fix/store food so it is safe to eat later.Better cooking skill should equal lower food poisoning chance?
Who says that the food poisoning is from poor cooking?
This is the zombie apocalypse. There are animals running around, many of which are already diseased and rotting. Who KNOWS how the zombie plague is affecting the deer, snakes, chickens, wolves, rabbits, and boars in the game. Are they diseased with some form of the zombie plague? are they just diseased in general? Sick?
There are also burned forests, rotting corpses, and radiation zones in the world...and we're drinking standing groundwater? We expect a little bit of boiling to completely remove the danger from doing that? We're also eating plants grown in compromised soil, affected by who knows what toxins and radiation. Heck, "rotting flesh" is even one of the ingredients in the farm plots. This flesh is diseased by some zombie-making super-plague, don't forget. And we're eating corn grown in it, and surprised when we get sick.
The lore, and common sense, completely supports the sickness chance from non-canned food.
What's more, it's a gameplay decision as well....If food should have a danger associated with it, and the Devs seem to think so, then they need to be somewhat balanced. canned food requires an up front risk of zombies and death and infection in order to loot it. It also isn't endlessly renewable. Grown food has no innate risk up front, but you COULD lose all the food you ate and more if the food poisoning hits. It requires an investment of time, effort, maybe skills, and land area though, so the risk for the grown food is tempered somewhat by the fact that if you CAN mass produce enough of it, then the risk of losing your food to food poisoning is significantly mitigated.
Good thing is that vending machines spawn need foods every day. And easier it gets when you keep finding more vending machine locations. Doing couple of mission to trader you buy food for days. And now when eating better food doesnt affect your max health. It comes by player level. So there is away around it. And now need to waste skill points on early game to iron gut.Yeah, the 4% food poisoning chance should go down with Master Chef skill. Food poisoning is nothing but a pain in the ■■■, especially after the first day or two, it becomes nothing more than an annoyance. The Iron Gut skill seems like it was added just to counter the new food poisoning, and creating a new annoyance that can be fixed by investing a skill point or two is pretty r-word, and imo just not good game design.
And what happens, pray tell when said "Food Gods" (vending machines) Eventually get nerfed to only have food say...once a week? and less of it. I doubt they get filled by a single person, or heck a flock of people daily, too much risk* of drawing hordes to whatever convoy is transporting all this canned food and bottled teas to these vending machines (I mean, it makes no sense in the case of the POI vending machines at all, if anything, those ones should be One and Done with its inventory and require old cash as payment)Canned food is endlessly renewable and is easier to obtain than farming and hunting for animals to kill. With just a little bit of money you can buy so much canned food from the different vending machines located around. They also renew their inventory every day. So every day you can go to a couple different buildings and possibly get a ton of food a lot easier than you can with the other methods. Also canned food, after a time, does become unsafe to eat. Just because something is canned doesn't automatically make it last forever. So why shouldn't we have a chance to get sick from eating that food as well? Also, why doesn't boiling water get rid of the sickness but using that same water to turn it in to tea magically does?
Totally agree, and i myself keep this vending machine thing ridiculous. Probably those machines will not be removed from the game, at least sync them with trader resupply which seems to be horde interval.And what happens, pray tell when said "Food Gods" (vending machines) Eventually get nerfed to only have food say...once a week? and less of it. I doubt they get filled by a single person, or heck a flock of people daily, too much risk* of drawing hordes to whatever convoy is transporting all this canned food and bottled teas to these vending machines (I mean, it makes no sense in the case of the POI vending machines at all, if anything, those ones should be One and Done with its inventory and require old cash as payment)
until it happens in the middle of a trader quest and you have 5 pieces of food on youI still have 50 meat/vegi stews so whenever I puke I shove in some stews afterwards. That's not a real challenge.
What lore does it go against?AI tend not to use vending machines for this very reason, they make no sense from both a game-play and lore perspective...the ones in the traders get a pass as a way for them to entice people to spend more on the way IN and OUT, just like those shelves near check stands with candy and gum, impulse buys...but otherwise they shouldn't exist anywhere else unless they were one and done inventories.
the whole "don't make noise because you'll draw a horde?" Lore in this example is based on a player's experience since the world has a lack of actual story, it would make no sense to noisily refill vending machines in the open EVERYDAY, that's just begging for screamers, demolishers and plain old zombies to follow your convoy back to whatever warehouse the food is produced atWhat lore does it go against?
Ok I wanted to be sure I understood you. What about the whole Trader deal in the game? They use a very loud speaker system to announce their opening and closing? I would think that would count as lore too.the whole "don't make noise because you'll draw a horde?" Lore in this example is based on a player's experience since the world has a lack of actual story, it would make no sense to noisily refill vending machines in the open EVERYDAY, that's just begging for screamers, demolishers and plain old zombies to follow your convoy back to whatever warehouse the food is produced at
this true, and I think its why when they add bandits (you know, NPC's that can use doors) the trader will probably have guards that shoot anything hostile nearby (or bat them to death) and he only announces thrice daily (opening and near/closing) and since those are quick 30 second messages, pinpointing it from a distance would be tougher than say, a group at each vending machine thumping around for 15+ minutes plus emptying a bucket of noisy coins into a sack or bucket (emptying the daily haul) its takes a bit of time to do everything in a vending machine, I've helped a new guy for a local vending company hold the door open and hold the gates open while he dropped product into place (not quiet I assure you)Ok I wanted to be sure I understood you. What about the whole Trader deal in the game? They use a very loud speaker system to announce their opening and closing? I would think that would count as lore too.
I've gotten food poisoning three times in a row.I like the change and I haven't had the same experience tbh. For example I only got food poisoning 2 times in 15h mainly eating grilled meat and other lowish stuff. Also, when you start cooking the high end stuff and start producing food, it becomes completely non-issue.
Cans are somewhat valuable now as opposed to before when there was little reason for their existence. I like that (even though I was hoping they will become valuable through spoilage if they ever decided to implement it). Vitamins are also more valuable. The current low chance of food poisoning makes for a small food sink, at least in the early/mid game which was needed imo.