CuriouserAndCuriouser
Refugee
Hi everyone. First post here. Apologies if this has been posted and answered ad nauseum, but I can't find it. If I build a gyrocopter and fly it to a trader compound at night, can I land in the compound?
If you have the traders turned off at night, the gyrocopter will land in the trader but it will kick you outside and you have to wait until morningHi everyone. First post here. Apologies if this has been posted and answered ad nauseum, but I can't find it. If I build a gyrocopter and fly it to a trader compound at night, can I land in the compound?
My apologies for apparently restarting a troll war. I was genuinely curious about my first question.
Yes. There's no real difference between 2- and 4- wide trenches. At least if you're not standing right on the edge yourself, zombies can do a "leap to player" if they can reach the player with about a 4-5 meter horizontal jump. Going wider than 5 might make one a little safer, but that's overkill.So would they still work if I dug them 3 blocks wide instead of 2? Or 4 blocks?
Well, there's many a potential issue. Too many to debug as off-topic in a random thread. But couple easy to check:So, is there a way to prevent them from attacking the forcefield and just pathing around it to the bridge I've set up?

I get it, but I also get that closing them at night is legitimate. If they're open at all times, then you always have a designated safe zone that is essentially immune to zombies.
Thanks. It's one of CautiousPancake's designs, actually, and it has worked really well so far. I really enjoyed the video and liked the simplistic design, as well as the fact that it's a scalable base. I essentially built it to the letter, except his design used a concrete wall where I used a forcefield. Concrete would be attacked and have to be repaired regularly, my idea was to re-direct using the same forcefield concept in the rear to move the zombies around to the front.Nice minimalistic use of terrain as walls, there
Hmm.. that looks pretty sound. What I'm thinking is,
1) they're either getting clogged on that bridge somehow
2) new spawns in a horde can't find a path to you quick enough, and end up doing it "randomly" on the way.
or
3) if you have a path out of the drop pit, some might end up in "destroy area" mode.
For 3), I doubt it; seems they'd have blocks at the bottom to destroy, they shouldn't choose the force field as a prio.
Both 2 and 1 might be caused by what you're wielding there, the stun baton. Live zeds can be used as pathing (zeds can walk on zeds), but they'll also block the route they're standing on. If you have zapped stand-still zeds on the pole, blocking the path to you, the rest might think there's no path.
For a minimal test of that.. yikes. I would suggest widening the pole path, double or triple it. But you're pretty set with your dimensions there. You might be able to dig a little drop space on the right (blue in attached image), and add another pole (green). That might not solve the entire issue, but it might alleviate it a lot.
It'll be lopsided, but it might give you an answer.
View attachment 39898
That's why I suggested widening the drop pit - it looks like you can afford to dig one more block on the right. Just about 3-4 deep for testing. It might "connect" with the force field moat, but that shouldn't matter much. Zeds shouldn't have any business dropping down there intentionally. Maybe open an exit from under that force field to make sure.If I widen the bridge, the zombies will be able to jump to it from the sides
Hence why I liked this design, yeah. In terms of widening the pit by digging out the part you circled, the zombies only seem to attack the forcefield on the *other* side, the left side. The right side forcefield rarely takes any damage at all, and that's usually incidental from Mutateds.Simpler is often better anyway![]()
Yeh, I understood that; I'm assuming that's mainly random. They've just mostly spawned on that side. Or there's a structural asymmetry you haven't shown.In terms of widening the pit by digging out the part you circled, the zombies only seem to attack the forcefield on the *other* side, the left side.