- Zombies are lethargic or sleeping at night (instinct, cold-blooded).
- Zombie eyesight is worse than human's at night.
- Risky to go out at night; random shift workers and special zombies are still energetic.
- Zombies are quiet at night (habit).
- In the darkness, zombies can sneak up on you easier (player sight range).
- Noises stand out slightly more at night.
- Zombies are energetic during the day (instinct, ectotherms).
- Zombies spot you from max distance and run to your general area.
- Risky to adventure during the day.
- Increased awareness means more reaction time.
- Zombies deliberatly make noise during the day.
- Zombie activity makes noise less conspicuous (zombies probe the noise of players but also other zombies).
Going out at night or day is a trade-off. When zombies are at their most dangerous, is when players are the most aware.
This makes the game scarier; players spend more time running for their lives @%$*#!ting their pants. In it's current state players simply play it safe at night and take risks during the day. The pants @%$*#!ting scariness of night is mostly wasted.