Crater Creator
Community Moderator
This occurred to me during a discussion on the Steam forum.
Problem: players don't know which way many doors, hatches, and drawbridges will be placed. They run the risk of installing them backwards, which can render them ineffective, ugly, and/or costly to fix.
Solution: what these problem cases have in common is that the block animates. So when the game shows a ghostly version of the block to indicate where it will be placed, this ghost version should be animated, playing its opening or closing animation on a loop. Then the player would always see its orientation, range of motion, where space for it is needed, which side the hinge is on, etc., without requiring arrows or other new art assets.
Problem: players don't know which way many doors, hatches, and drawbridges will be placed. They run the risk of installing them backwards, which can render them ineffective, ugly, and/or costly to fix.
Solution: what these problem cases have in common is that the block animates. So when the game shows a ghostly version of the block to indicate where it will be placed, this ghost version should be animated, playing its opening or closing animation on a loop. Then the player would always see its orientation, range of motion, where space for it is needed, which side the hinge is on, etc., without requiring arrows or other new art assets.
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