Blasphemous
New member
Just thought an appreciation thread would be welcome.
I really enjoy the new version of the game.
- Traders are amazing now, visually speaking. I had no idea how much they sucked before, I suppose you don't see this, staring right at it, but once somebody gives you another point of view, you suddenly can't imagine going back. I will miss the secret stash for a game or two and then move on
- Water is a scarcity now, and so is glue. Just before this, I played alpha 20.7 and had massive glue farms and whole purified water boxes, I think it makes sense to keep it as something you need to continuously think of. I don't really like the extra long time it takes to boil it, or for that matter to prep any food but I get it, the survival aspects needed to leave their impression on more than just the early game
- The PoIs now are even better - I just walked into a lone desert gas station with two lines of cars piled in front of it and the immersion hit me like a hammer. Yes! Cars that waited for gas and never got it, when the apocalypse came. And the cars themselves - nice variety now, which expands on that previously poor subset
- Skill progression. I think it's something people need to get used to. I kind of enjoy the new system though I miss occasionally getting an early blueprint for motorcycle or a recipe for sham chowder. I see how I can steer the loot RNG to where I want it to be and sure enough, on day 5, I got a magnum at level 5. It's a riot.
- It's darker withing PoIs and that's a good thing. It forces players to make the difficult choice between seeing mines or collapsing floors or sneaking past sleepers. Until night vision I guess. Also, with the skills the way they are now, players are sort of forced to go through the pipe weapons and then progressively more advanced and higher level stuff, I like this. It gives you an appreciation of the progress you've made so far. In 20.7, I could get a real gun on day one and never bother with pipes. Now, it's different and in a good way
- I have noted some improvements to the graphic engine and that's cool, I just hope this won't affect the frame rate on large city maps
- Obviously, I have yet to explore a lot of the world, but with a char at level 24 at the moment, I am very happy with the direction this game is taking. In fact, I think such change of rules and balance should be a mainstay, not just in 7D2D but in other games as well. I like the idea of immersing myself in a familiar world, just to rediscover aspects of it that are radically different now. Keeps it fresh and quite exciting.
- There's of course lots of room for improvement - more zombie types or even just reskins of the existing ones. They have a small set of animations so getting some variety there would be very nice. I can imagine mutated zombies that have developed means of climbing walls. All those open top towers suddenly don't seem like such a good idea. My last game in 20.7 boiled down to getting explosives at level 5 and nuking zombies with a rocket launcher from above, standing on a platform attached to a 10x10x6 steel base. Extremely effective and extremely boring.
- More customization in RWG would be nice. Stuff like "one massive city + satellite towns" or some other variety. I can still use teragon for that and definitely will, but it's just a thought
Generally speaking, I love the improvements and I'm looking forward to discovering new stuff in this world that I know so well.
Great job Pimps.
I really enjoy the new version of the game.
- Traders are amazing now, visually speaking. I had no idea how much they sucked before, I suppose you don't see this, staring right at it, but once somebody gives you another point of view, you suddenly can't imagine going back. I will miss the secret stash for a game or two and then move on
- Water is a scarcity now, and so is glue. Just before this, I played alpha 20.7 and had massive glue farms and whole purified water boxes, I think it makes sense to keep it as something you need to continuously think of. I don't really like the extra long time it takes to boil it, or for that matter to prep any food but I get it, the survival aspects needed to leave their impression on more than just the early game
- The PoIs now are even better - I just walked into a lone desert gas station with two lines of cars piled in front of it and the immersion hit me like a hammer. Yes! Cars that waited for gas and never got it, when the apocalypse came. And the cars themselves - nice variety now, which expands on that previously poor subset
- Skill progression. I think it's something people need to get used to. I kind of enjoy the new system though I miss occasionally getting an early blueprint for motorcycle or a recipe for sham chowder. I see how I can steer the loot RNG to where I want it to be and sure enough, on day 5, I got a magnum at level 5. It's a riot.
- It's darker withing PoIs and that's a good thing. It forces players to make the difficult choice between seeing mines or collapsing floors or sneaking past sleepers. Until night vision I guess. Also, with the skills the way they are now, players are sort of forced to go through the pipe weapons and then progressively more advanced and higher level stuff, I like this. It gives you an appreciation of the progress you've made so far. In 20.7, I could get a real gun on day one and never bother with pipes. Now, it's different and in a good way
- I have noted some improvements to the graphic engine and that's cool, I just hope this won't affect the frame rate on large city maps
- Obviously, I have yet to explore a lot of the world, but with a char at level 24 at the moment, I am very happy with the direction this game is taking. In fact, I think such change of rules and balance should be a mainstay, not just in 7D2D but in other games as well. I like the idea of immersing myself in a familiar world, just to rediscover aspects of it that are radically different now. Keeps it fresh and quite exciting.
- There's of course lots of room for improvement - more zombie types or even just reskins of the existing ones. They have a small set of animations so getting some variety there would be very nice. I can imagine mutated zombies that have developed means of climbing walls. All those open top towers suddenly don't seem like such a good idea. My last game in 20.7 boiled down to getting explosives at level 5 and nuking zombies with a rocket launcher from above, standing on a platform attached to a 10x10x6 steel base. Extremely effective and extremely boring.
- More customization in RWG would be nice. Stuff like "one massive city + satellite towns" or some other variety. I can still use teragon for that and definitely will, but it's just a thought
Generally speaking, I love the improvements and I'm looking forward to discovering new stuff in this world that I know so well.
Great job Pimps.