I've been a bit absent here, my apologies. I'll look into this right away and put out a fix!Everything is working wonderfully. Except as of the latest patch, the Double Barrel doesn't have a reload sound. I checked out my xml's and they look identical for the DoubleBarrel and the "Extra" Unity resource is the same byte for byte. But then again I can't seem to open the Unity file to have a peek. So.... yea..
View attachment 27530
Will do!Can you add to the munitions crate please? No ammo![]()
Thankyouwow!!!! these guns are amazing, best gun addon ive seen
Very much looking forward to the update!ThankyouThey're about to get a whole lot better, thanks to Khaine showing me a few errors I made
I'm also in the process of reskinning and cleaning them up quite a bit. Trying to reduce the file sizes and clean it a bit up in 3ds. So far they look so much better
![]()
Just tested that to see if its a bug with the mod, but worked perfectly fine here. Do you have any other weapon mods installed? Specifically any that changes anything with the item modifiers?Very much looking forward to the update!
Possible bug to report: I attached a reflex sight to the Mossberg590 shotgun. When i right click to aim the gun moves down and disappears instead of moving up to look through the sight.
Of courseThe guns are amazing! but would it be possible to get steel variants of the ammo? getting enough brass to keep 5 people fed using these weapons is almost impossible.
I used to have the tactical action mod(nor sure of the title) but removed it a while ago. I believe this is the only gun mod I am using right now. Not sure why it's doing this then.Just tested that to see if its a bug with the mod, but worked perfectly fine here. Do you have any other weapon mods installed? Specifically any that changes anything with the item modifiers?
Output.log would also suffice and be handy to see the issue/sIf you check the console (press F1 ingame) do you see any errors about any files not loading properly? And you could use the exportcurrentconfigs command from the console, and check the files to see that the code have been applied correctly. If not to familiar with that you could send me the xmls that command generates and I'll have a look. But first I would try to start a new singleplayer game as a test, with only this mod installed, and just spawn in the items for a test, to make sure there isnt any conflicts![]()
Yours are just as great ideas to. All be handy to get to the bottom of the issueYeah, what Stallionsden saidThat is an easier place to start lol
![]()
Look in appdata/locallow/7daystodie/output.log or in your 7 days to die game folder common/7 days to die/7daystodie_dataWell i appreciate the help from both of you. Unfortunately pressing F1 in game does nothing for me. Could be my keyboard, not sure. I also have no idea how to generate an Output.log so this may be a waste of everyones time. It only seems to be effecting the one gun that i have noticed so maybe i'll just wait for the update and hope for the best. Thanks again.
DeletedAnyway to get this to work with Darkness Falls: They mostly come out at night?I get a NRE and when I removed it the NRE disappeared.
ERR XML loader. Loading and parsing 'progression.xml' failed
ArgumentException An element with the same key already exists in the dictionary.