I will respectfully disagree on the bow thing. You're taking away a play style if you do this. There are some hardcore bow and arrow stealth types out there that the compound bow (used to be the crossbow, but it SUCKS now) is their bread and butter. To go even further I would buff the arrow damage for late game (Maybe acid arrows that dissolve brains) and the stealth bonuses.The biggest problem with guns is that bows are way too powerful comparatively.
what?....think being educated yet failing to see what video games are. IS IT REAL LIFE MATE???? no its not so eitehr you shut up or pull up. zombies doesnt exist in reallife so why areyou not complaining about there zombies in a video game rather then in reallife? i mean do you see your whole essay or confusion and missrepritation? ludachrist. well take this example then, why does arrows break on zombies faces? steel arrows broke on rotten flesh must be logic right? ....
I agree, stealth and bow zed hunting is extremely fun imoI will respectfully disagree on the bow thing. You're taking away a play style if you do this. There are some hardcore bow and arrow stealth types out there that the compound bow (used to be the crossbow, but it SUCKS now) is their bread and butter. To go even further I would buff the arrow damage for late game (Maybe acid arrows that dissolve brains) and the stealth bonuses.
What you might want is a buff for guns, which I understand. What I don't agree with is a "buff" to guns by nerfing bows.
So, again. You're trying to cherry pick clean hits on a stationary mock up target in a controlled setting vs the actual statistics of what head injuries are like and medical reports from the actual doctors who deal with head injuries from firearms.
I'd be totally okay with making the compound bow a weapon that's maybe a little weak in early game but becomes highly effective with stealth perks and bow mods. I think that would be a great way to go. What I don't like is the existence of a bow we can craft out of sticks and grass that's better than a 9mm pistol.I will respectfully disagree on the bow thing. You're taking away a play style if you do this. There are some hardcore bow and arrow stealth types out there that the compound bow (used to be the crossbow, but it SUCKS now) is their bread and butter. To go even further I would buff the arrow damage for late game (Maybe acid arrows that dissolve brains) and the stealth bonuses.
What you might want is a buff for guns, which I understand. What I don't agree with is a "buff" to guns by nerfing bows.
If i have 5 rounds, and 30 zombies , i'd use a club for the zombies, and save the 5 rounds for vultures.Non-argument. If you don't have access to a firearm from the first minute in the game then it is not easy. If you only have five rounds and there are 30 zombies, it is not easy. Take more than five seconds to formulate an actual rebuttal and get back to me.
Oh you wanted a serious rebuttal for the one-shot-one-kill argument? Because it's unbalanced and makes for a very, very easy game given the engine-related limitations on how many zombies you can have on screen. Now that is a maximum of about 20-30..Non-argument. If you don't have access to a firearm from the first minute in the game then it is not easy. If you only have five rounds and there are 30 zombies, it is not easy. Take more than five seconds to formulate an actual rebuttal and get back to me.
Completely agree. It's gonna get fixed in the balancing stages when about to go to stable. I can assure you that the TFP know a bunch of things that are really messed up in the sense of balancing, there's so much more to fix first.I'd be totally okay with making the compound bow a weapon that's maybe a little weak in early game but becomes highly effective with stealth perks and bow mods. I think that would be a great way to go. What I don't like is the existence of a bow we can craft out of sticks and grass that's better than a 9mm pistol.
Honest question, not combative, do you have a source for this? Or is it just a hunch on your part?It's gonna get fixed in the balancing stages when about to go to stable.
Hunch mixed with the answers Roland and others of the team have given. Roland has used in many posts the "This is experimental, wait for balance before it becomes the stable build" (paraphrasing [@Roland - Correct me if I'm wrong]). Add to that the changes in the last build to stamina usage at least tell you that they are changing stuff.Honest question, not combative, do you have a source for this? Or is it just a hunch on your part?
That's fair, I have heard no chatter about nerfing the bow though. I would live with it and not complain if they did, but I do love me some bow with hidden perk and headshot bonus lolHunch mixed with the answers Roland and others of the team have given. Roland has used in many posts the "This is experimental, wait for balance before it becomes the stable build" (paraphrasing [@Roland - Correct me if I'm wrong]). Add to that the changes in the last build to stamina usage at least tell you that they are changing stuff.
For example, It would boggle my mind that stable gets released with:
- the bow would do the same damage as a handgun.
- the real difference between item level are mod slots instead of some damage benefit.
- the Zeds bonus damage to the weakest block (although supposedly worked on, havent hd time to check it)
- Some kind of tweaking to the perk system that everyone has been complaining about.
- there's a bunch more but you get my point.
- the bow would do the same damage as a handgun.That's fair, I have heard no chatter about nerfing the bow though. I would live with it and not complain if they did, but I do love me some bow with hidden perk and headshot bonus lol
This- the bow would do the same damage as a handgun.
Just to make sure that I'm not misunderstood... I want the gun damaged buffed, not the bows (all of them) nerfed.
Having a bow using build viable opens more ways of playing the game. I would go as far as saying add a bunch of perks to stealthy gameplay. The more the better.
I don't think I would classify bows as "way too powerful". Fresh off the boat, we are talking four headshots for your standard walker and up to eight for zombies like the biker dude. A few bad shots and some straight up missing can seriously consume some arrows. That's why I generally just go for the sneak shot and finish up with the club. Seems about right though. If anything the compound bow needs some balancing. It should probably have a nice big stamina hit when you pull it and no drain for aiming. Since that is how they work. Either way it should take a little more stamina to use a compound than a stick bow depending on how long you hold it. The stick bow correctly drains stamina as you aim. It wouldn't be too hard to make the compound bow function like the real thing.The biggest problem with guns is that bows are way too powerful comparatively.
I suspect the game would be much better if the wooden bow was deleted outright. Make compound bows the only bow available, and make it require mods before it will do respectable damage. The bow should be useful for hunting and vultures, and maybe some of the softer zombies if you're willing to spend multiple arrows on each. And for situations where you absolutely need to be quiet.
Guns should be the go-to weapons for most circumstances.