CoolJ
New member
There is no two sides to this story. Every time I shoot a zombie in the head with a FIREARM they should be dead. End of discussion. There is no "balance" rebuttal here. Every firearm in this game provides more than enough muzzle energy to penetrate a human skull. I want to say the soldier zombies should maybe not die to the 9mm pistol because they are wearing a helmet. Still, there is no helmet on earth that will stop a high powered rifle bullet.
This bullet sponge crap is just that. It's lazy development. I don't care that other games do it. They are lazy also.
This is not an issue of suspension of disbelief. I clearly don't believe in zombies at all, and I don't expect them to be removed from the game. The problem is with feel and satisfaction. It is always going to feel wrong when I shoot a zombie in the head with a gun and they don't die. Just like it feels wrong when I dome a raider in fallout and they don't die. In the case of fallout, I mod the game so headshots kill enemies without head protection and likewise headshots will instantly kill me if I am not wearing head protection. I mod fallout because that is all I can do. It is a released game. This game is still in alpha. This problem can still be fixed.
You have many facets available to you to balance the difficulty of the game. Yet, you continue to focus only on the HP and destruction power of zombies as if it is the only way to do so. That is a mistake. I had 120 meat on day two. I have never wanted for money or food or building materials etc.
The combat it self, is starting to get to a point where it feels really good. H2H combat is visceral and exiting. Seeing an arrow sticking out the head of a zombie and ripping it out, just to fire it right back, is so cool I don't even know where to begin. However, if you ignore the firearm aspect of the game, you do so at your own peril.
Firearms can and should be balanced in other ways. A poor quality pistol should hangup sometimes and be horribly inaccurate. The most reliable firearms in the game should be the revolver and the bolt action rifle. Because they are manually operated. The marksman rifle and the ak and all the other end game weapons should not be given out like free candy!
Currently, there is zero progression in this game. A lvl1 character is every bit as strong as any other no matter the level. Why would I care about being able to build with concrete when concrete wont stop the zombies. Why would I care about looting my 15th pistol if the bow I made in the first five minutes of the game is better? Why does the crossbow even exist? Why do I have to ask these questions instead of you asking yourselves?
You obviously have the budget for mocap and general development. Why can't you find the funds to go to a range and fire some weapons and gain some understanding of how they work? We aren't chucking rocks here. A firearm should be the penultimate zombie solution provided that you have the ammo. Not a bow made of sticks followed by a fire axe. Which is where we stand now.
This is not the first time I have posted about this. When are you going to take a serious look at this problem and implement changes to make firearms preform and function the way that we all expect that they should?
This bullet sponge crap is just that. It's lazy development. I don't care that other games do it. They are lazy also.
This is not an issue of suspension of disbelief. I clearly don't believe in zombies at all, and I don't expect them to be removed from the game. The problem is with feel and satisfaction. It is always going to feel wrong when I shoot a zombie in the head with a gun and they don't die. Just like it feels wrong when I dome a raider in fallout and they don't die. In the case of fallout, I mod the game so headshots kill enemies without head protection and likewise headshots will instantly kill me if I am not wearing head protection. I mod fallout because that is all I can do. It is a released game. This game is still in alpha. This problem can still be fixed.
You have many facets available to you to balance the difficulty of the game. Yet, you continue to focus only on the HP and destruction power of zombies as if it is the only way to do so. That is a mistake. I had 120 meat on day two. I have never wanted for money or food or building materials etc.
The combat it self, is starting to get to a point where it feels really good. H2H combat is visceral and exiting. Seeing an arrow sticking out the head of a zombie and ripping it out, just to fire it right back, is so cool I don't even know where to begin. However, if you ignore the firearm aspect of the game, you do so at your own peril.
Firearms can and should be balanced in other ways. A poor quality pistol should hangup sometimes and be horribly inaccurate. The most reliable firearms in the game should be the revolver and the bolt action rifle. Because they are manually operated. The marksman rifle and the ak and all the other end game weapons should not be given out like free candy!
Currently, there is zero progression in this game. A lvl1 character is every bit as strong as any other no matter the level. Why would I care about being able to build with concrete when concrete wont stop the zombies. Why would I care about looting my 15th pistol if the bow I made in the first five minutes of the game is better? Why does the crossbow even exist? Why do I have to ask these questions instead of you asking yourselves?
You obviously have the budget for mocap and general development. Why can't you find the funds to go to a range and fire some weapons and gain some understanding of how they work? We aren't chucking rocks here. A firearm should be the penultimate zombie solution provided that you have the ammo. Not a bow made of sticks followed by a fire axe. Which is where we stand now.
This is not the first time I have posted about this. When are you going to take a serious look at this problem and implement changes to make firearms preform and function the way that we all expect that they should?
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