Akuman
New member
Well, I also want a separate animation pack for the chainsaw! I want it to be cut at a certain angle when aimed at a limb, and the zombie would be helpless. The mechanics are that cutting off a limb means wasting time (it's better to cut off the neck), and if there are a lot of zombies, they have a chance to hit you and kill you while you're busy with one. Of course, the animation will be interrupted, and the limbs will have hit points. Of course, there will be modifications to the chainsaw for damage.
Why should only a chainsaw have a limb-cutting animation? Let any melee weapon have it, provided it's aimed at the limb and does the appropriate amount of damage. I want a finishing move animation in a melee attack!
Also, when using a gun or melee weapon, I want to be able to slam the butt of the gun or kick it (separate attack) on a separate key (melee attack). It would be cool to chop off a zombie's limb with a chainsaw or machete and kick it in the chest to increase range. Yeah... there would need to be animations for the legs and kick.
See the meat grinder (headshot) suggestion from my previous post "zombie behavior"
Why should only a chainsaw have a limb-cutting animation? Let any melee weapon have it, provided it's aimed at the limb and does the appropriate amount of damage. I want a finishing move animation in a melee attack!
Also, when using a gun or melee weapon, I want to be able to slam the butt of the gun or kick it (separate attack) on a separate key (melee attack). It would be cool to chop off a zombie's limb with a chainsaw or machete and kick it in the chest to increase range. Yeah... there would need to be animations for the legs and kick.
See the meat grinder (headshot) suggestion from my previous post "zombie behavior"