Life_For_Dead
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& so after 9 years, when devs will allow us to do it again like in old time with version a10//11/12 ? ? ?
Yes & it's the problem... In very old time the water fill not in the same way as today, we could did swimming pool very deep, as well any water lifts, big fountain every where in the base ect...It won't fill to the top, but will fill to about half a block from the top. It just takes a LOT of water. I did an entire moat around a base in A21 and am pretty sure that would still be possible in 1.0. It takes enough water that you're not going to notice that it is filling up as you work on it. But with enough time, it will.
Yes, actually if someone want to build a swimming pool, need to build base near a lake/river & then build directly in water...I think the best bet is to dig a trench to the nearest body of water. That should get your pool/moat filled without too much trouble. I haven't done too much experimenting with that, but i think that should work just fine.
The moat wasn't for defense. It was just to look good around a castle base (not horde base) that we made. We had SMG turrets all the way around the base just inside the moat, so it was rare for a zombie to end up reaching the moat. If they did, you heard them and could go kill them easily enough.I have seen zombies swimming and walking underwater. Does anyone know why they do one or the other? A moat sounds cool to slow them down, but if they walk, they will just dig under and flood your base underneath
I have seen zombies swimming and walking underwater. Does anyone know why they do one or the other? A moat sounds cool to slow them down, but if they walk, they will just dig under and flood your base underneath
IDK what you talk about game or real life, but you should go try 7DTD version alpha 10/11/12 (or go look on youtube about water for this old versions) & then you will see how water work to do very deep swimming pool, fountain, water elevator...To be fair, how do you think they filled moats in the olden times. They dug trenches to lakes/streams/rivers to get tye water to the moat.
That being said, it shouldn't be too much trouble building a base in the middle of a lake. There was 1 in my first playthrough that would have been perfect for that.
In the game, it will probably only spread in loaded chunks, but if you want back and forth, you could get it to continue to spread until the water in the source is level with the rest of the water.I'm talking real life, not the game lol. I don't know how far the water will spread, but that would be a fun test.
That won't be returning, so better to find a way to do it with the new water. I am sure you could mod those old water blocks back in if you really feel the need.IDK what you talk about game or real life, but you should go try 7DTD version alpha 10/11/12 (or go look on youtube about water for this old versions) & then you will see how water work to do very deep swimming pool, fountain, water elevator...
& no, in old time game version, no need "one million" buckets to fill a swimming pool...
That won't be returning, so better to find a way to do it with the new water. I am sure you could mod those old water blocks back in if you really feel the need.
I bet they have the source water block in the creation menu. I'd check for that. The source water block supposedly fills a volume up to its level. IIRC that is what they are doing with the other bodies of water.