Viktoriusiii
New member
experimental hasn't released yet, but I can already give you some feedback on the candies and their balance:
The fall damage negation is awesome. Make it 30 sec so it is for one jump only (don't get why you don't implement parachutes... but nvm that)
Atom junkies, Healthbar, Skullcrushers ... are really nice! I do think 10 min would be nicer but as long as they stay at the 200 dukes mark they should be fine.
Loot junkies, I can not say how gamestage and so on is in A19, but paying 200 for 35 gamestage... is a bit much. Either make it a +100 for 1 minute (for the final room) or increase the time to 20 minutes so it holds up for the entire POI. Because otherwise they are too good to use "oh I don't want to use them for this low level stuff and have it run out on the final room".
Hackers are fine.
Jail Breakers are... meh. If you haven't changed lockpicking or rebalanced it, they are more or less useless, since you can craft endless lockpicks. If oyu can't craft lockpicks anymore or they are more expensive or craftable very lategame... its fine, but would like to see an increase in time to 10-20minutes.
Nerd Tats are super creative! I really like that the INT group isn't forgotten about... but I would like it to increase to 5 meters and limit it to 6-8 targets! This way you can use it in a hordenight if you have to! Because 1.2 meters is like... half a zombie armslength. That doesnt help much!
Rock Busters: nice and simple, good duration, fair increase.
Sugar Butts: Eh... fine with me. 200 is good value and even though I never need more than 2 min for my shopping... for that new guy who needs longer its a nice duration, could be shorter tho.
PS: do staminafoods stack? Or how does that work? And do you think a bit of extra HP for good food would break the system or why does it only give stamina? (then it would be close to that awesome wellness system you had once)
The fall damage negation is awesome. Make it 30 sec so it is for one jump only (don't get why you don't implement parachutes... but nvm that)
Atom junkies, Healthbar, Skullcrushers ... are really nice! I do think 10 min would be nicer but as long as they stay at the 200 dukes mark they should be fine.
Loot junkies, I can not say how gamestage and so on is in A19, but paying 200 for 35 gamestage... is a bit much. Either make it a +100 for 1 minute (for the final room) or increase the time to 20 minutes so it holds up for the entire POI. Because otherwise they are too good to use "oh I don't want to use them for this low level stuff and have it run out on the final room".
Hackers are fine.
Jail Breakers are... meh. If you haven't changed lockpicking or rebalanced it, they are more or less useless, since you can craft endless lockpicks. If oyu can't craft lockpicks anymore or they are more expensive or craftable very lategame... its fine, but would like to see an increase in time to 10-20minutes.
Nerd Tats are super creative! I really like that the INT group isn't forgotten about... but I would like it to increase to 5 meters and limit it to 6-8 targets! This way you can use it in a hordenight if you have to! Because 1.2 meters is like... half a zombie armslength. That doesnt help much!
Rock Busters: nice and simple, good duration, fair increase.
Sugar Butts: Eh... fine with me. 200 is good value and even though I never need more than 2 min for my shopping... for that new guy who needs longer its a nice duration, could be shorter tho.
PS: do staminafoods stack? Or how does that work? And do you think a bit of extra HP for good food would break the system or why does it only give stamina? (then it would be close to that awesome wellness system you had once)