I really like the new interface (normal hunger and thirst scales, the interface with the character armor menu has become much better, the only thing, I think, was to make all the slots for armor, clothing, etc. on one tab, placing the slots vertically to the right, left and below the character, approximately as it was in the times before the armor update).
It's great that clothing has returned to the game, but I'd like to see more unique items, like the running boots that reduced stamina consumption before, for example, and I'd also like to see items on the character, at least partially, like scarves, ponchos, etc.
The new zombie spitter and yeti models are awesome.
I really like the storm updates, both visual and gameplay-wise
I really like the reintroduction of the scent system
I'm excited to see the beehives and looking forward to the chicken coops!
The only thing I think remains questionable is the glass jars. It's great that they added a slider to adjust the chance of saving a jar, but the dew collector aspect is still unclear. It seems like it's producing water in glass jars from thin air. I had no problem with this when glass jars weren't in the game, but now it feels wrong. Maybe they should add a slot for empty glass jars to fill with water? Granted, I understand that would make the collector useless compared to the lake, but even as it stands, it feels wrong...
Overall, update 2.5 looks like a huge step forward and in the right direction to me, thanks, pimps!
It's great that clothing has returned to the game, but I'd like to see more unique items, like the running boots that reduced stamina consumption before, for example, and I'd also like to see items on the character, at least partially, like scarves, ponchos, etc.
The new zombie spitter and yeti models are awesome.
I really like the storm updates, both visual and gameplay-wise
I really like the reintroduction of the scent system
I'm excited to see the beehives and looking forward to the chicken coops!
The only thing I think remains questionable is the glass jars. It's great that they added a slider to adjust the chance of saving a jar, but the dew collector aspect is still unclear. It seems like it's producing water in glass jars from thin air. I had no problem with this when glass jars weren't in the game, but now it feels wrong. Maybe they should add a slot for empty glass jars to fill with water? Granted, I understand that would make the collector useless compared to the lake, but even as it stands, it feels wrong...
Overall, update 2.5 looks like a huge step forward and in the right direction to me, thanks, pimps!