"Dark StarvenHearst Falls" ok that was a brilliant answer xD.
Your point is right the game have a good base for modders to create something different.
The only thing I still don't get is why you removed regular spikes, make them harder to craft, or nerf them to make less damage, but spikes are the main thing to protect your base, your walls and to create traps for the zombies. With the other spikes zombies just break them in 5 seconds and destroy your walls really easy.
You can check the channel JaWoodle in Youtube, this guy is a maniac creating new base ideas, and even him is running out of them.
It's all about the balance, I have more than 4000 hours in 7 days, A15 was incredible, and then in A16 you added sleepers in the buildings, which made the game scarier and funnier, but the best thing of A16 was the many things you could do, the many base types you could create, you played a new game until day 100, and then you wanted to start a new one with another base type.
Now there's only one way to survive the first days, almost only one way to build a base, so, when you end a game, there isn't the same spirit to start a new one if it's going to be almost the same.
It's my opinion of course, but I love this game and I want to "help" if I can to make it live longer and even more succesful, because I want to face the Behemoth in A18 and maybe new enemies (I hope).
Your point is right the game have a good base for modders to create something different.
The only thing I still don't get is why you removed regular spikes, make them harder to craft, or nerf them to make less damage, but spikes are the main thing to protect your base, your walls and to create traps for the zombies. With the other spikes zombies just break them in 5 seconds and destroy your walls really easy.
You can check the channel JaWoodle in Youtube, this guy is a maniac creating new base ideas, and even him is running out of them.
It's all about the balance, I have more than 4000 hours in 7 days, A15 was incredible, and then in A16 you added sleepers in the buildings, which made the game scarier and funnier, but the best thing of A16 was the many things you could do, the many base types you could create, you played a new game until day 100, and then you wanted to start a new one with another base type.
Now there's only one way to survive the first days, almost only one way to build a base, so, when you end a game, there isn't the same spirit to start a new one if it's going to be almost the same.
It's my opinion of course, but I love this game and I want to "help" if I can to make it live longer and even more succesful, because I want to face the Behemoth in A18 and maybe new enemies (I hope).