Just so you realize that to do this they would have to nerf the current run/walk speed first to allow us to perk up to what we already have because what we have now is already so much faster than the fastest enemy pace it is a little ridiculous. I'm not sure how people would feel about being forced to move slower and then perk up to what we have right now. I'm thinking they would be upset about it. But when even the "nightmare" speed setting is still slower than player run speed you know that there is only one way to go for a progression on player speed.
I said I wanted to move faster, I did not say that I wanted to move slower then tier up to moving normal speed - that sort of logic is why people are so angry about crafting being tied to INT level. Instead of offering choice, they are instead being force fed decisions. When something players can already do and should be able to, when that is taken away and hidden behind an advancement wall - you're only FORCING them to choose the perk.
What's wrong with keeping the normal move speed standard and going from there?
Your argument that the current movespeed is faster than zombies might be true and yet I don't feel that. There is a difference between theoretical and practical - just because I have something - doesn't mean I can actually use it.
With everything costing stamina, I can't keep running and attacking because I am hard capped by both the actual stamina limit of my character and stamina deterioration. In early game this is apparent because of the fighting redesign, headshots don't seem to do nearly as much damage and I no longer have that stun period of grace either. In 17 I feel like that ranged builds - excluding shotguns are severely nerfed because they don't have the stamina nor the speed to constantly stay away from enemies.
I'm not sure why players want to move faster. We already upped the speed, I did a football field sprint and got there in 17 seconds and it took 22 seconds in Alpha 16. Its plenty fast. Take some mega crush and you can run about 25 miles an hour.
If I'm thirsty and ask for a drink - do you tell me I can't have a drink, because *you're* not thirsty?
I want to move faster so even when I'm out of stamina (which is often) I'm not crawling, if I don't want to run (because that increases detection), because I want to simply cover more distance in the same amount of time (because I don't have a vehicle), or maybe because I have disabilties or impediments that might reduce my physical ability to react in the same amount of time you can.
Regardless of why, I've asked. My experience of the game is simply not the same as everyone else's - unless the aim of the game is to push every into the same character builds, I believe offering the choice to diversify playstyles is important in a sandbox. If I want to snipe heads on the grassy knoll by running into the horizon, I don't understand how allowing me to build a character who is efficient and effective in that playstyle - hurts the gameplay of those who choose to ignore it?