Gas
New member
This is pretty much the only game I play. I'll mess around with others, but I keep coming back to this one. I started in 12.5.Just to put it out there, I really was looking at this to be a look back and comparison to what I felt was important and good in this game in A16.4. Purely as an exercise of reflection.
I think most of us here can agree that 7 Days To Die has provided some of the most fun and amazing game play than most any other game we'd come across in a while. I don't hear that sentiment as much these days here on the forums or in conversation.
Would be really cool if anyone else had some reflections, good and bad, of what was good about prior 7D2D versus what we have today. Or what we have today which is way better than what we had in the past. Reflections, and ideally, without malice, I think are great feedback and probably needed these days.
What 7DTD does right, are all the parts where it allows me to immerse. I don't have to mess with some NPC (I ignore traders) I don't have to be some chosen one, I can destroy whatever I want, build whatever I want, mod the xmls how ever I want. It's the only game I can think of that does that. I can go back and play whatever version I want. Not just the world, but the entire game, the code, everything about it is a sandbox. Excellent work there TFP!! For real.
What it does wrong are all the parts that break immersion. The leveling system breaks immersion. It's been like that since 13. Well, really since leveled loot was introduced in 12 I believe. The POIs in 17 are great! Look good, fun to explore. Jump scares when I cross a certain trigger point? Immersion breaking. Gear that gives me 10% more experience? What? Perks that give me special abilities once I sink an arbitrary amount of skill points I got from killing zombies into it? Huh? It's such a shift from the direction the game was going before it's like someone else is steering. If there's got to be some kind of leveling system (which I'm ok without) I do prefer LBD with a mix of cool stuff to learn from books etc. Sounds like we may be headed that way. Fingers crossed.
But dammit, I still like this game. If you strip away all the extraneous stuff that has been added over the years and get to the core of the game, it's still an awesome game. I like 10 the best for the most part. There are parts of 17 that feel like 10 to me. The early game especially. Not quite 10, but close. I still like 17 better anyway. For the first time I was actually excited to see an update. 17.2 makes me really, really, really happy because of the options we now have. Customizable hordes...yes, just yes.
So somewhere on that graph is me, happily playing 17. Not because it's better or worse than before. But because it's the only game that I can do whatever I want, whenever I want. I was on the graph for 16, 15, 14, 13 and 12 too. Sometimes I wasn't playing the latest version, but I was probably having fun with whatever version I was playing.