I crouch corrected. (A17)
Hi!
So a little background.. I started playing 7D back in 2014 I believe, somewhere around A8-9, loved A10-11, kinda went downwards at 12-13 for me, hardly played 14-15-16. Of my 1140 hours, about 900 were around A10-11.
So, I didnt expect the whole world from A17. Yes it would be a "huge gamechanger" etc, I read it all, but yet I was expecting it to be too much towerdefense and levelgrinding.
I played the experimental, about 10 hours maybe - granted, I started a fresh char way too much in those hours. I couldnt like the game. I saw improvements but I was annoyed by a lot of (early game) stuff. I kinda quit.
However, I did feel I needed to play more so when the patch suddenly launched, I got my server back up and 'forced' some old skool friends to play with me.
After a day or so pretty much everyone got hooked, including me.
I picked this title because after my fluke in the Experimental I kinda went all pessimistic on the mining, the limited mapsize, the leveling etc. In my mind the game was wrecked because of it.
But the limited mapsize isnt as huge of an issue as I expected. I was comparing it to the old days, where you could loot a town in a day and move on. Now, I spend a whole day on maybe 2 buildings, before being forced to head back to base.
The POI"s are just awesome bytheway. Not just the designs but also the traps, the path-directing, the hidden spots etc.
The mining, I did complain about that as well, but once I figured out how it works it's just very straightforward. I feel that the people who are complaining about it, do not really get how it works. Sure, it could use tweaking but so far I am finding all the ores I am going for.
The addition of the levels and perks back in the day were a huge dissapointment for me. I didnt like it back then and I still dont like it.. But, it works a lot better now. I do think it still needs a lot of tweaking, but I feel the devs agree on that too. Mining already got a nice XP boost.
So I picked the title because I feel I was jumping to conclusions too fast, and crouch because the game got so much harder lol.
I feel that if you're gonna complain but later feel different, you also have to admit you were jumping to conclusions.
Some points I want to address; (keep in mind these are just my opinion)
Beakers; I feel we should be able to craft them. Even if pretty lategame, Im ok with that. If thats not an option, then they should have a higher lootchance, or make it you can scrap POI chem tables that drop 1 . I feel it's too much op to the Gods now when you can make a chem table.
Brass. I think this has been addressed a lot before (im not up to date), but we need way mooorrreee.. Whatever happened to the brass lamps and faucets? It was always a pain already you couldnt 'make' brass but now they removed even more loot..
So I suggest more brass items, or higher yield, or make it 'craftable'.
I'm getting really annoyed by the respawning in cleared out buildings. I get it they wanna make it harder on a high level, but above lvl 100 it's kinda becomes 'not worth it' to clear out buildings for the loot. Theres a busload of irradiated's and feral's in just an average building. Im wasting way more ammo (and medkits/bandages) than it's worth.
IMO they should NOT respawn once cleared out. Or at least scale it down! Maybe a wandering zombie or 2 who walked in over night, but not a full respawn of special z's.
Ladders are so slow now, and shift makes you go even slower. Intentional...?
I know RWG is still a WIP but boy, I would love a bigger lake here and there.
Mining, I kinda like it. However, it took me a while to figure it out. Mining really needs a tutorial ingame, like the 'build 3 wood frames' kind of message. Make a pop up telling you that you can sample the gravel patches, that the predominant special ores are at bedrock.. etc.
The blocks really need work on what they look like.. Now I am just looking at hitpoints to determine what I am actually hitting.
I have some thoughts about the leveling as well, but I feel they are still tweaking and tinkering about it so much, and I saw so much feedback already that I wanna wait that one out.
All in all, I am pleasantly surprised by this new patch, once I started getting somewhere. If anyone reading this, who played the old patches, quit after an hour in this patch, I'd recommend pushing through for a few hours.. it gets better once you get the hang of it. I def recommend playing with some friends, or at least play on a server.
Have a good day!