More Feedback on A17
So, I've been reading the "Constructive" posts about A17 and while a "few" are actually constructive, others seem more like the rantings of a 5 year old. Additionally in an age where the squeaky wheel gets the grease I thought I'd add my two cents to let TFP know there's another side.
DISCLAIMER: The following is just my opinion and in no way reflects upon the community as a whole.
The "not so good"
Weather - still kinda wonky guys. Not really a problem for me, I just modded it a bit.
RWG - Honestly at this point, pretty bad. But I'm not concerned as I'm confident changes are coming. (at least please reduce the number of radio stations and water works lol)
Ya, that's it from me.
The "What I like"
New AI - Non horde night, it's awesome. The paths they take to find me is beyond cool. Horde night, well it's still exploitable but build 9 fixed several and is improved. The part I like however is that I have to test several designs to find something that works. In the end there will always be a way to prepare for the horde (which is reasonable) as long as it takes time, energy, resources and thought. I think we are moving in the right direction. Veterans will find this easier, but newbies (no offence) the learning curve will be slow. Sometimes I miss the newbie learning curve to be honest. The game is at its purest during that time and is probably what attracted most of us to the game.
New POI's - I suppose at some point I'll see and learn all of them, but so far I keep being surprised with new layouts. Regardless of the "repetition of jumpscare" some seem to not like, for me it is still far better than the old stand in the doorway and shoot em from A16. Is it possible to make a lot of noise and draw them outside? Sure and that is your choice, you just shouldn't complain about it if that is the "choice" you make
New Vehicles - For us and I mean the wife and I, this couldn't be better. She sucks at controlling a motor bike and now she can just ride with me as we do quests, treasure maps, etc together. This one is an A+
Speaking of quests - Although I feel it still needs fleshed out, I love the concept. The risk, ie all the radiated I'm encountering for the "reward" seems a little off but I like the premise and see it's potential.
Stamina usage - This one has drawn lots of ire from folks. Different? Yup Manageable? You betcha! Patience is the key along with a few skill points. For me after a few days it is a non issue. I still find myself in some tight spots during fights, but isn't that what makes it interesting? A few points in 69'r and T-rex and I can mine, chop non stop especially with coffee.
Skill points vs LBD - This seems to be a big point of contention amongst some. It's different for sure, but in MP it works well for us. The wife does Int and gathering stuff while I kill, loot and explore. Win/Win for me. The wife has played more A17 than any other version which means so have I lol. While some LBD might be nice, don't cave on this one as the "choose a playstyle" progression works well for my crew.
Mods vs Gun parts - This is definitely an incredible improvement. In the past I could collect 100's of parts to "improve" my gun by damage only. (seriously guys, this was the only improvement) Now I can add a number of scopes, increase it's magazine capacity, improve the rate of fire, prevent rad regen, increase dismemberment, improve control etc. How some perceive this as a step back is beyond me. Especially with the ability to expand on the system vs the simple "more damage" that the old system had.
Wellness system - Admittedly after bacon and eggs I am not sure there is much need to advance the chef perk. However I like that fact that I actually need to pay attention to food and water throughout the day. I'm at lvl 90 currently and water is the only "concern" so food intake still needs tweaked imo. I'm guessing that future improvement to food will include buffs that were previously unavailable and if so would be a welcome addition.
Resource gathering - If it were easy in the beginning what would be the point in improving? In the first few days it's a struggle for real, but again isn't that the point. I must "improve" in some fashion or else just turn on god mode. Not trying to be crappy here, but the initial struggle is what the game is about to me. Try, fail, improve and pretty soon you've mastered survival and it's time to start anew and try a new path.
Xpath modding - OMG for the win. Adapting the game to your prefered playstyle has never been easier. By far the best change to date for me. Don't like the backpack size? Install a mod. Easy peasy. Home run TFP
I'm sure I'm missing a lot of changes but A17 is by FAR the most interesting build I've played so far. Yes it's way different but my life in general has taught me that life does indeed change and you can either adapt and thrive or be stuck in the past and fail. I suppose that's why at age 48 and my third marriage (with 7 kids and 2 grandkids), I've never been happier. Life (games) are going to change/evolve....adapt or be swallowed whole. Enjoy the ride or get off the damn roller coaster
So in closing to TFP, Kudo's for creating a game you envisioned and not everyone "hates" it. And before anyone else claims I'm a whiteKnighter....I'm in first as saying overall....it's kewl. (at my age I probably shouldn't say "kewl" but my kids keep teaching me new words lol, change doesn't scare me!)