Spoiling and harvesting difficulties are already implemented in the Starvation mod.
-Crops require water blocks to be within 3 blocks.
-Crops are susceptible to plague, requiring pesticides or electric bug repellent and quick removal of 'bad crop' before spreading.
-Crops get attacked by rodents unless guarded. They also attack POI fields the moment you first come across them, so you have to pick as you get there, otherwise they will be destroyed upon return.
-All non-canned food will spoil (quickly) unless stored in a powered refrigerator (yours, POI fridges do not work).
-Crop yield times are dependent upon weather, the new weather physics have 'winter' and most crops will not grow during those months.
-salt is a minable resources and used with meat and fish for anti-spoilage.
-Canning machine can be crafted to make your own canned food for future consumption.
I cannot say how much difference there is between the mod yield turns vs vanilla. It feels like some crops take much longer during the season change (fall and spring) than vanilla. But even with these mechanics, its the same in the end. You put in the required effort with the tools given you and you can begin to compound your returns.
I doubt it would take much effort for TFP to make these work in a future release since they already work in mods.
-Crops require water blocks to be within 3 blocks.
-Crops are susceptible to plague, requiring pesticides or electric bug repellent and quick removal of 'bad crop' before spreading.
-Crops get attacked by rodents unless guarded. They also attack POI fields the moment you first come across them, so you have to pick as you get there, otherwise they will be destroyed upon return.
-All non-canned food will spoil (quickly) unless stored in a powered refrigerator (yours, POI fridges do not work).
-Crop yield times are dependent upon weather, the new weather physics have 'winter' and most crops will not grow during those months.
-salt is a minable resources and used with meat and fish for anti-spoilage.
-Canning machine can be crafted to make your own canned food for future consumption.
I cannot say how much difference there is between the mod yield turns vs vanilla. It feels like some crops take much longer during the season change (fall and spring) than vanilla. But even with these mechanics, its the same in the end. You put in the required effort with the tools given you and you can begin to compound your returns.
I doubt it would take much effort for TFP to make these work in a future release since they already work in mods.